Make Expertise and Domination viable by giving all bosses stagger meter during the main phase. This will also make all kind of builds viable. There are bosses like Igrexion that can be staggered, but mostly bosses can only be staggered during a special mechanic or not at all. NGL, I totally enjoyed 30mil+ crits with 1200 domination/380 expertise Broken Bone build as a 1350 ilevel player, but after Igrexion all bosses can’t be staggered and Im forced into crit swiftness build, absolutely unfun.
Please, consider this change.
expertise and domination are mostly pvp stats so unlikely they’ll change them. could be cool to see some changes though.
also most bosses can be staggered, argos gets staggered somewhat often and is staggered for a good amount of time, just the windows that they are staggered can never make up for how much downtime that stat would have during these fights. endurance, expertise, and domination would need total reworks to be able to become viable in pve w/o making them overly strong in pvp.
I disagree. First of all, wIth some expertise and highest stagger skills + yellow overwhelm runes you can stagger bosses easily. Destroyer is especially good at it. If all bosses could be staggered then Domination/expertise would be very good.
The thing is, the most popular raid bosses can only be staggered during stagger-check mechanics Night Fox Yoho and Velganos, as well as Descaluda, and that mechanic is rare. So, you are FORCED to go crit/spec/swiftness and that’s the problem.
Secondly, Expertise and Domination are not solely pvp stats. Those stats also increase stagger amount and damage to staggered enemies which are purely PVE things.
False. I’ve seen staggers earlier today prior to the first stagger check triggering. Not that they last remotely long enough to make it even vaguely viable.
To be fair, that was with a destroyer, scrapper and gunlancer being total chads in the party, so that’s a metric feth ton of stagger damage. Compared to that my own relatively stagger heavy for the class Deathblade build was doing jack and squat.
this is not true, i stagger deskaluda and he doesn’t have a stagger check (i’m not talking about breaking his armor either), i also stagger yoho and velganos on my alts when running them.
i can’t think of a guardian raid off the top of my head that can’t be staggered, and there’s only a few abyss dungeon enemies that can’t.
the issue is more that they require so much and they are staggered for such little amount of time that you basically have dead stats for 90% of the raid.
Isn’t domination a % buff to already staggered things… And expertise is a % increase to positive buffs and % decrease to negative debuffs?
I don’t understand how either of those would stagger anything faster.
I thought NightFox and Argos could be staggered, they just dont have a stagger meter.
I think you’re mistaking it with Counterattack stagger. Yoho can’t be staggered at all unless she’s lying down and giving you time to stagger her, if it fails you all turn into foxes. Outside of that mechanic and counterattack she doesn’t care about stagger.
NightFox can be Counterattacked and staggered during stagger-check mechanic but you can’t stagger her outside of those.
Expertise increases stagger as well. It’s about 11% better with 350 points in the stats, check the whole description. Domination increases damage to staggered enemies. At 1250 points it’s almost double your normal damage. Add Broken Bone to that.
You mean you counterattacked yoho and she was staggered for half a second? No I mean the full stagger during the main phase, there’s no such thing for the fox. There’s a phase where she lies down and you need to stagger her otherwise you all turn into foxes.
Oh ok. So I guess old stat starts were to stack expertise to stagger then pump damage with domination. I heard of that but never experienced it. It could be interesting if it returned, but I heard some people say it was super unbalanced.
Just as trash engravings those are there so that not all drops are good and therefore the good drops get more value, it’s not going to be changed
Edit: actually those accs may be good for gvg
they arent worthless, but u wouldnt know because u dont play all the content in the game, so amazon dont change please need domination and expertise. Thank you
At least try reading the original post before posting a reply. There was nothing about changing the stats themselves.
i would just change them, really…
Expertise = auto attack damage
Domination = debuffs the enemy and makes them deal less damage
Endurance = you actually regenerate. why not? supports suck at healing anyways. make it official
all of these could become legitimate playstyle choices if tuned correctly
It kind of scares me how much that would improve T1-2 Wardancer damage. Never used that many auto attacks as filler on anything else so far. Awkward moment that.
suppression shadow hunter weaves a lot of autos too during the 6 seconds or so where you got no spells left
I’d posted this some time ago which includes ideas to improve the “bad” stats. I’ll repeat them here:
Domination - Currently increases damage to Pushed and Debuffed (knocked down and hard CC’d) foes as well as damage to staggered foes. I propose additionally one or a mix of the following:
- Increases DoT damage
- Hits penetrate % of defense
- Increases damage done to low health enemies
- Increases potency of effect of actual debuffs (not CC) applied, like speed, defense, and damage reduction effects
Endurance - It’s more shielding/healing and higher defense. Much more difficult to figure out, as in PvP it still has some value but only if you intentionally stat out of either crit or spec depending on your build. It would be more viable for PvP in its current state if other bad stats are buffed. However, it would still remain a bad choice for PvE, so I still propose one or some of the following:
- Successful counters increase damage taken by countered enemy by % for 8 seconds
- Improves damage, attack speed, and cooldown of Counters
- Reduces cooldown of spacebar skills (dodge roll, get up)
Expertise - Currently increases duration debuffs you cause and reduces duration of debuffs you take (that is, hard CC like stuns cuz for some reason this stuff is horribly worded), as well as increasing stagger damage you cause. Feels utterly, completely, and entirely worthless and it’s my understanding that testing done doesn’t significantly increase frequency of boss staggers to truly outshine taking crit or spec instead. I propose a mix of the following:
- Increases crit damage
- Increases back and front attack damage
- Increases minimum damage range of attacks (meaning, you have a damage range of 50-100, this increases the 50)