No the issue is that the game acts like it has three endgames.
In a normal game, you advance up to the level of endgame easily enough and then you really slow down before you can access the tougher more rewarding content at the endgame level. There is entry level endgame and then the harder content which is gated.
In this game, the entire endgame tier, both the entry level content and the rest of it (now that Argos is here) is gated, so you’re playing a game that requires you to complete an endgame before you get to the actual endgame tier, even the entry level part of that tier.
That’s a crazy, cocked-up design which was certain to infuriate players.
The reasonable options were either
(1) Launch without T3, have T2 be the endgame initially and let the playerbase advance for 2-3 months before you release T3, and then when you release T3, release a good chunk of it, not just the entry level but also the harder content that is gated behind hard RNG.
or
(2) Launch with T3, both entry level and that good chunk of gated content, but then don’t treat T2 like a mini-endgame, but make it like KR and RU so that players progress through T1 and T2 and then hit the progression wall in the actual current endgame, which is T3, the way it works in all other MMOs.
Here they tried a hybrid, bastardized design that has players go through a mini endgame in T2 when T2 is not at all an endgame, and then use the excuse that there is not enough content in T3 to do it otherwise, when in fact the content that is not included in T3 is completely available (or should be) because it has been released in other regions a long time ago. It’s a terrible design.