Lost Ark should completely lean into the no dedicated tank/healer philosophy.
Problems to be solved
- Not enough supports
- Support is frankly less engaging than DPS in 90% of content, I say this as someone who mains Paladin at 1480 and has a 1400 Bard on the way up.
- Support enjoyers:
- Have a harder time in solo content, ridiculously so in some cases
- Have to build/buy multiple engraving/tripod sets if they want to do some solo content
- Are often abandoned by DPS after content is on farm as the DPS wants to sell bus rides
Problems created by but not solved by this idea:
- Legacy support classes are deprecated unless they are reworked.
The Idea
Give every single class access to a new support tab in their character window.
Only a single party member can have the support skills activated, and they would have to nominate themselves so they can’t be forced into the role by a popup window or a vote or something when a group is created/joined.
The new support tab has a set of support skills that you can modify via tripods or engravings, or whatever they want (probably tripods though).
The skills are something like:
- An activated skill that converts part of your damage to healing.
- Tripod or engraving system that lets you modify the amount healed, how the healing is applied, and give you meaningful trade offs. Maybe you can pick between 100% heal over time, 50-50 heal over time big bang at start, or 100% big bang after x seconds.
- Perhaps a range adjustment that increases the range but reduces the amount healed the larger the range you pick, think picking between paladin and bard distances.
- The length of time the skill is active can be adjusted to suit the class doing the support.
- An activated skill that gives a shield.
- Tripod similar to the Paladin/Bard shield tripods/skills that let you pick between things like increased shield, movement speed.
- Tripod that lets you choose between blocking a debuff or removing a debuff, basically take the paladin and bard philosophies and let you pick.
- An activated skill that increases attack power/mana regen/attack speed for a period of time.
- A tripod system that lets you adjust different aspects. Maybe one tripod level lets you pick between attack power given/range/duration. Maybe another lets you pick movement/attack speed versus damage.
- A skill that prevents x percent of damage on a player for a second, similar to what paladin and bard have now.
- You get the idea at this point, tripods or something to let you adjust aspects of it. Roll in all the cool parts from paladin and bard and make it so the choices are meaningful.
The overall goal is to make the choices you make in the support tab meaningful and relevant to content; a good example right now is a Paladin can pick between duration of shield, amount of shield, and purification on their shield.
It also adds another level of depth by letting you pick the class that does support - maybe some fights it’s best to have a scrapper do it, others a gunslinger that can stay semi ranged from a boss might be best. There will likely end up being some sort of meta class/build that is best for healing - that’s fine.
But this doesn’t solve DPS not wanting to play support you, because we play for big numbers right? That’s right. A critical part of this idea is: DPS acting as support continue to see the big numbers on screen and compete for fighter MVP, but the boss doesn’t take all of the damage as a chunk is converted to healing instead.
Noble Healer etc. are removed from MVP because they’re already pointless in the game right now, let alone with this idea.
Finally, continue to balance the game around maybe having a support, and leave the battle item system as is.
Thank you for reading my wall of text.