That sounds cute until you realize that T2 prices have dropped like a rock and even T3 prices have dropped quite a bit. This is directly related to character progress. As each day passes, more characters get to T3 and the supply actually starts meeting and surpassing the demand.
That time passed a while ago, if you weren’t one of the rich ones who swiped or got lucky before the pack then you’re only getting bones and no meat.
Actually incorrect. Vast majority of the player base is not T3, so materials are still absurdly priced.
Compensation is the only fair thing to do in this scenario.
Name me one other game that actually does what you’re wanting. It’s a free game, your choice to swipe. You won’t get compensation because it’s a choice.
Really…How much do you watch the market…there is a reason out of every tier something is more expensive than another other than general inflation over the generation of the items. Harmony bags are almost double then honor. Because harmony is the bottle neck. Life leaps win in T2, because again the biggest bottle neck. T3 there is no real winner, but judging by my personal push I was kind of gated straight across with the exception of shards. In fact im still over 100k honor shards…so yea bags probably aren’t selling for much.
Yes? That’s the point.
I’ll do an example.
Player A spends 300k to push to 1370
Player B sits at 1355
3 weeks later honing is nerfed
Player A has 828 great honor leapstones (745000 gold)
Player B has 978 honor leapstones (312960 gold)
So while Player B might only need to spend 150k instead of 300k to push to 1370, the player who pushed earlier generated way more money in bound mats. It’s not like Player B won’t also need those great honor leapstones.
This is on top of legendary accessories that sell for a lot.
Rather than buffing the honing rates, just give us all the sources to earn materials in Korea… IE Bridge, heroic raids, abyss trials, legion rehearsal, etc.
You are right. RMT is inflating the market. Nerfing rapport and taking gold out of quests has only caused the bots to switch to trade skills. Since they have no limit on accounts, they speedhack and forage for wild flowers, then trade all the wild flowers before they get banned.
This is how they should have combatted bots, and it should’ve been ready before they released the game, if they knew anything about how western MMOs function. Baffling that they instead nerf new player progression, so much so that all of my guildmates say they have 0 gold when they reach level 50.
When you see a game on sale for 50% off, do you get mad if you bought it at full price a month ago?
Yes. But its no ones fault ![]()
I agree with the sentiment, I do not feel like I have lost progression, I only feel that I am gaining it for the future. Still, to be fair, it is a predatory system, poorly introduced, and these honing rates should’ve been in the base game. This is AGS fault. It was obviously intentional walls designed to make you want to spend. They 100% should compensate players who spent real money in their shop.
No. Those players should learn from their mistakes the next time the next FOMO opportunity shows up. The cash grab scenario works and it rinsed people, you learn from it. Many people saw it coming when they simply announced T3.
Because more likely than not, they’ll be foaming at the mouth swiping for it.
we understand the point you are trying to make and disagree
You are owed nothing for making the decision to push to T3 before any honing changes (if and when) are implemented.
repeat NOTHING.
This is such a bait thread, noone can honestly expect to be compensated for playing to T3.
And I have 2 toons in T3 already and I’m saying that. Stop with the nonsense.
No one expected they would literally YEET the mechanics from several bosses either. But here we are. AGS does anything people say if they cry hard enough.
Who gets the kickback? How much? How is it calculated? How long do we get to know about this extra kickback in advance to min/max it? If new players aren’t accelerating faster than old ones by the time of the kickback, how are they expected to catch up instead of being perpetually behind by X amount? (negating the point of a catch up mechanism entirely)
These are the questions that no one seems to be thinking through. AGS does not have enough data to make a system like this to recompense the losers in this system. What they can do will be so wide as to help the winners win more, or to help literally everyone, reducing the point of the kickbacks to the losers in the first place.
Because the people who are now in T3 are already able to start selling T3 mats and participating in T3 markets. They’re able to get better books from dailies and all sorts of other perks that come with being in T3 right now. What we have is a calculation of:
extra resources per week for being in T3 x weeks in T3 - wasted resources
The wasted resources are a fixed cost (you only paid them once on your way to T3) while the benefits are a variable cost (you get benefits every week). Trying to have AGS remotely navigate those calculations for the playerbase is insane and virtually impossible for them to manage.
Ironically enough, as I told someone else, the current event is basically what you’re looking for already (at least as close as you’re going to get anyway). It’s resources in the shop that only T3 people right now can buy. New players would have to be able to start post buffs and then get to T3 before the event ends to start buying the same, and if the resources refreshed every week you have things from previous weeks of the event that they will never get.
I’m sorry, but looking at all this, it seems to me that being able to sell things on the T3 market to whales, the extra event rewards, and all the extra T3 things you can do (just being in auction for T3 maps is quite a lot of gold even if you don’t win) all add up to a hell of a lot that new players are going to miss out on that they’ll never get back. And I don’t know how you’d calculate the difference nor expect AGS to calculate and distribute the same.
That’s something you could always say even after months or years. But in the End everyone would benefit from it because it’s also helps our alts.
Honing rate change will happen. Sooner or later. You should count on that.
If you didn’t spend any real money for it, there’ll be no need for compensation. It will simply be a nerf. Or since our version’s honing is much worse off, it’s not even a nerf, it’s balancing.
If you waded through shit in your life, you should be HAPPY that others don’t have to suffer equally. That’s how the world gets improved.
Don’t see the world going back to medieval times either just because someone suffered before.
You aren’t owed a catch up mechanic either, especially one only a month after release…
people just look for something 2 complain about
all in all cant please everyone just b happy if they fix honing