They should have just added an easy mode like most main quests dungeons, where there are no wipe mechanics and maybe don’t limit the items, since overdosing on pots would make it trivial to brute force while also decreasing rewards to incentivize doing hard ones.
That way people who can and want to do the harder version can have better reward, just like MSQ dungeons
this could potentially explain the increase in failure rates if I’m to believe that it works like that for their data.
Ppl really just think they would get a perfect first run and play the game like its WoW.
It can be done it just takes time and work. This was done out of the blue only 2 weeks from launch.
agree
All I know is there has to be a better way to handle this than pandering to the lowest common denominator.
I don’t believe putting training wheels on the game is an answer that leads to a fulfilling experience. Too many other games, even the MMO genre as a whole, have been doing this for the last two decades and it has lead to a lack of decent gaming experiences. People who are willing to learn the mechanics and get better at raids are the ones who stay with a game for the long term. The people who just whine about the difficulty being too hard are the ones who complete the now MUCH easier content as soon as it has been malformed by the nerf bat and then they screw right off to other games after crowing about how awesome they are.
If you’re looking for a quick cash grab, then congratulations you’re on the right track for have a flash in the pan game. If you’re actually interested in having a long term success, stop listening to the toddlers who are upset the game actually has some challenges and pay more attention to those of us who like to actually expend some effort.
Also, if this is coming from Amazzzzzzzon, then perhaps pay less attention to a company that drove their last game directly into the ground in a startlingly short period of time.
I guess its about the quick cash grab.
It was the same with New World, they totally redesigned the game and broke their own (Very good) combat system to cater to unexperienced/bad players that did not want to learn the game mechanics. They everything to increase the number of people that would purchase the game, but lost their core fanbase in the process.
In the case of New World it was probably well worth it, as it came with a price tag and they sold a lot of copies.
In this case, you already got huge numbers for initial sales (Founders/Starter packs), it will pay out for more for you if you manage keep a good and motivated long term player base. The process you are starting with this change however, will lead to the opposite however. The people that just want to faceroll over their keyboard and get rewards will be the first ones to leave after they facerolled the nerfed content, the long term players will leave because you made the content too easy. This is not a good situation.
Another topic with a Response to this same issue:
A video from ZealsAmbition addressing this issue:
Just some thoughts to further expound upon the subject
What’s funny is that a ton of the information already is in the game. Many mechs tell you what to do directly in the center of your screen and people don’t read. I’ve even had multiple people have to ask for assistance in the Chess puzzle of Rohendel dungeon because they think they need to know how to play Chess instead of reading it’s a symmetry puzzle…
“The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge.” - Elbert Hubbard
“Being ignorant is not so much a shame, as being unwilling to learn.” Benjamin Franklin.
lol you really are up your own arse. The game states that you cant use potion in the description to both the raids and the guardian fights. how the fuck should a casual player know you can only use the new p2w potions that are the most stupid time gated money grab in the game? we had to convince a veteran wow player on stream that you could use those after he read the description. here is a fix for not needing to nerf the raid or guardians. change the description of the raids remove the fucking p2w potions from the game job done.
guides killed the fun in raiding more then anything even nerfs
Who the hell told you they were p2w potions? You do know that you can actually craft them, and the 30%hp ones don’t even require gold to craft… I never spent a penny on the store and am swimming in 500+ of those “p2w potions” you’re talking about.
he’s probably one of those rushers who doesn’t take the time to learn certain game mechanics, and probably doesn’t know stronghold is a thing
Are you on drugs? P2W potions? You craft them in your stronghold with materials you gather in the open world. For free. Like everything else.
Oh, now I know you are just a troll.
they will lose the core of player base??
dude the tier3 are just 20% of the player base. and btw do you had a meeting with all of them? ofc tier3 will be nerf mmos are for fun, not for tryhards that wannable next esports professionals.
This is stupid f2p and p2w game. Nice graphic, leveling, dungeons, and TOTALY RETARDED, WTF BOSS mechanic. I only waste 20 euro. No more.
No, implement a hard-mode/normal-mode with different rewards instead.
It is pretty annoying that text about a very important mechanic will pop up for a couple seconds off to the side and you have to be able to read, digest, and act upon it before instantly wiping. Either requires you to watch videos beforehand or wipe enough times that you can actually read the entire text. A little help in the learning experience would be appreciated. Kind of a shame there were so many players unwilling to adapt to mechanics during my abyssal dungeon playthroughs. Many people only want to go face and if the boss doesn’t die they quit. Pretty disheartening.