Instead of nerfing content, implement Boss information into the game

So,

as we currently see on social media and in the Forums, a lot of players are upset about the nerfs. I am too, as the content is fine, fair and nicely challenging as it is.
A lot of the bosses you want to nerf are actually really easy.

The main problem here is that people don’t want to spend time researching the mechanics and thus do not play them. I’ve experienced this myself, I had an insane amount of Nacrasena traids where people just did not hit the tail when he is staggered for example.
So the real problem here is not difficulty, it is players not trying to figure out the boss mechanics and thus not playing them.

And ofc, for a lot of people, you can’t just assume that they will go to fanpages or Youtube and search for the boss mechanics.
So instead of nerfing down the game to baby mode, you should add some sort of in-game info material to explain how the bosses work, what the mechanics are.
Like maybe something similar to the newly added information screens that appear when loading something.
Maybe show a glowing Button when first entering a new raid, that displays an information screen when clicked. Or add it to the Raid selection screen, something like that.

Also: Explain the use of potions!! Lots of people don’t use potions, or other battle items, probably because they think they can’t or they are too valuable!
This really is not a problem with difficulty, but with understanding the game mechanics.

That way, people would actually learn how to do the raids without taking the challenge and rewards from them.
In Tier 3, people will need to do this anyway.
Tier 3 will just get harder for those people that get spoon fed, because the difficulty spike will be immense.
And if you also nerf Tier 3, you’ll loose all your core player base only because you are being greedy - This cannot be the way. This happened to New World already, but here it would a lot more sad.

Please, reconsider this. The current solution is awful imo.
And I am by no means an elitist or a hardcore player, just a usual guy that likes to play a few hours after work - But also enjoys a certain challenge, enjoys to learn things and enjoys to be rewarded for achieving something.
If there are people that just don’t want to learn boss fights in general, than this probably is just not the game for them. And that is okay, you as a publisher have to draw a line somewhere too.

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As a player you already chased off new world after over 800 hours played by catering to bad players, please leave this game alone as far as difficulty is concerned! Are we really gonna lower ourselves to our worst players’ levels in every game and not acknowledge the fact that we’re openly wanting to reduce difficulty that thousands of people in RU and KR have been fine with for years? All the decent players will f*ck right off back to those servers if that’s where you need to be to play the real non-braindead game. This is ridiculous to even consider.

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Adding a short written guide to each Guardian shouldn’t be difficult, the game really withholds curcial information that is word-of-mouth

for example

  • tell players what battle items are and what the difference between the potions are. new players are given HP potions right during the leveling phase without being told what they are intended for
  • crucial guardian mechanics should be explained in-game, and not just in a popup nobody has time to read (you dont even get this much for guardians) e.g for nacrasena - tell the player that it needs to be staggered down and that its tail then needs to be targeted with destruction abilities/bombs
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Exactly, this is the way to help the people that struggle and to improve the overall experience for the community.

It really is a problem with information and experience, not with skill.

There were so many ways they could have tackled this like add difficulties to choose from but nope they did none of that.

Well, I don’t think that its as easy as implementing multiple difficulties, due to the fact that this is not implemented in Korea or Russia.

I don’t think they could just add something completely new to the game, especially considering the scale this would have. Though, something like an information screen should be fairly easy to realize.

So I don’t pug often… but i have to on my alt so lets talk about pugs… Every pug that fails in a Guardian raid I have been in… people auto quit right away… this means that instead of learning the fight as a group, which often means winning on the 2nd or 3rd try, especially if you have some one who can explain the mechanics, people will requeue, have some one new who doesn’t understand and struggle bus over and over…

Abyss raids have a similar problem… People don’t leave quite as often… but they DO tend to autopilot… people will run in and start the boss right away, without stopping to ask why the party wiped… if there is a 1 shot mechanic that the group failed, usually some one needs to either have it explained to them, or some one needs to change builds, add bombs to their bar or something… so running in right away is almost always a bad idea… this is why people struggle, they are used to pug content meaning autopilot content. Since it’s not they are crying…

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They should have just added an easy mode like most main quests dungeons, where there are no wipe mechanics and maybe don’t limit the items, since overdosing on pots would make it trivial to brute force while also decreasing rewards to incentivize doing hard ones.
That way people who can and want to do the harder version can have better reward, just like MSQ dungeons

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this could potentially explain the increase in failure rates if I’m to believe that it works like that for their data.

Ppl really just think they would get a perfect first run and play the game like its WoW.

It can be done it just takes time and work. This was done out of the blue only 2 weeks from launch.

agree

All I know is there has to be a better way to handle this than pandering to the lowest common denominator.

I don’t believe putting training wheels on the game is an answer that leads to a fulfilling experience. Too many other games, even the MMO genre as a whole, have been doing this for the last two decades and it has lead to a lack of decent gaming experiences. People who are willing to learn the mechanics and get better at raids are the ones who stay with a game for the long term. The people who just whine about the difficulty being too hard are the ones who complete the now MUCH easier content as soon as it has been malformed by the nerf bat and then they screw right off to other games after crowing about how awesome they are.

If you’re looking for a quick cash grab, then congratulations you’re on the right track for have a flash in the pan game. If you’re actually interested in having a long term success, stop listening to the toddlers who are upset the game actually has some challenges and pay more attention to those of us who like to actually expend some effort.

Also, if this is coming from Amazzzzzzzon, then perhaps pay less attention to a company that drove their last game directly into the ground in a startlingly short period of time.

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I guess its about the quick cash grab.
It was the same with New World, they totally redesigned the game and broke their own (Very good) combat system to cater to unexperienced/bad players that did not want to learn the game mechanics. They everything to increase the number of people that would purchase the game, but lost their core fanbase in the process.

In the case of New World it was probably well worth it, as it came with a price tag and they sold a lot of copies.

In this case, you already got huge numbers for initial sales (Founders/Starter packs), it will pay out for more for you if you manage keep a good and motivated long term player base. The process you are starting with this change however, will lead to the opposite however. The people that just want to faceroll over their keyboard and get rewards will be the first ones to leave after they facerolled the nerfed content, the long term players will leave because you made the content too easy. This is not a good situation.

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Another topic with a Response to this same issue:

A video from ZealsAmbition addressing this issue:

Just some thoughts to further expound upon the subject

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What’s funny is that a ton of the information already is in the game. Many mechs tell you what to do directly in the center of your screen and people don’t read. I’ve even had multiple people have to ask for assistance in the Chess puzzle of Rohendel dungeon because they think they need to know how to play Chess instead of reading it’s a symmetry puzzle…

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“The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge.” - Elbert Hubbard

“Being ignorant is not so much a shame, as being unwilling to learn.” Benjamin Franklin.

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lol you really are up your own arse. The game states that you cant use potion in the description to both the raids and the guardian fights. how the fuck should a casual player know you can only use the new p2w potions that are the most stupid time gated money grab in the game? we had to convince a veteran wow player on stream that you could use those after he read the description. here is a fix for not needing to nerf the raid or guardians. change the description of the raids remove the fucking p2w potions from the game job done.

Interesting…I agree with not nerfing as for the guide…

hold on, let me youtube it. AH! here it is!

guides killed the fun in raiding more then anything even nerfs

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Who the hell told you they were p2w potions? You do know that you can actually craft them, and the 30%hp ones don’t even require gold to craft… I never spent a penny on the store and am swimming in 500+ of those “p2w potions” you’re talking about.

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