This event has been running for awhile now, and there’s enough to show that there’s clearly something fishy going on. The same names pop up on a regular basis for winners on the lucky seeds. I know people who have won 8-9 times, while others still sit at 0 or 1 despite everyone participating the same amount. It also helps that you can see who wins every 2 hours, and it writes it out to the chat logs, so it becomes easier to track other common names as well.
As a software engineer who’s worked on games, I recognize when something seems off. But to be fair, you don’t even need to be a dev, there’s a LOT of people who seem to have noticed something is off. There are endless threads here with people complaining about something related to the RNG in the game, and there’s likely something of merit to these claims. This event just basically airs the dirty laundry on the randomization and helps to prove what people have been saying for a long time now. Due to how often the same people seem to trigger the lucky seed wins, it’s pretty clear that something account or character related is used for determining chances to win. It’s obviously not a purely equal random chance. Now I can’t see the code, so I couldn’t tell what data specifically is used or how, but it does seem like there’s some relation there.
Let’s break the numbers down a bit in this event. At any given time, the event has somewhere between 5-12 channels (on our server). Each channel seems to have anywhere between 10-20 people in it (you can see all the people on the map), and roughly 20% of the players involved in any particular event seem to trigger lucky mokoko (wins are announced globally and in the chat logs). Given the fact that a large number of the same people win repeatedly, often days in a row, and others never do, there’s clearly something very fishy going on here. If it were only a couple people having that happen, then you could claim coincidence or luck, but when it happens with a larger number of the same people, that’s no longer coincidence. Simply put, that’s not how randomization works.
This smells an awful lot like intentionally fixing a system, very similar to how a handful of WoW devs made changes in the game to benefit their own personal characters and got away with it for years before eventually getting caught (yes, this did happen, and yes these sorts of things DO happen in online games). Yes, those changes benefited others as well, but their goal was still achieved nonetheless.
As the North America publisher, Amazon has a responsibility to push for some oversight and review here. Not just for this event, but the randomization in general in the game itself (which is likely the root cause of what’s going on in this event). Random number generation is dead simple in pretty much every programming language on the planet. In many cases, languages provide easy access to APIs that can actually get close to true randomness using entropy from various real-world machine events (this is used in cryptography all the time). In fact, Lost Ark’s client is written in the Unreal 3, which uses C++. That more than likely means the server is also likely written in C++ (as most game servers are), and C++ certainly has access to these APIs.
There needs to be an independent review of the randomization code, including its use in this event. Look for fishy things like tying individual randomizers to characters/account, using character names/ids/hashes for seed information, etc… In fact, look for anything that alters the input for the randomization itself, which should be a huge red flag. In reality nothing should change the RNG generation, and modifiers should be done only to the value you get out of it. This also means there should be some review over any post-modifications as well, ensuring only things that make sense have any bearing on it (such as honing chance increase items), and unrelated things aren’t used (such as character id, name, hashes, etc…).
Finally, it’s also probably not a bad idea to push for auditing any accounts owned by dev team members to ensure there’s not suspicious activity going on. Again, devs across numerous games have been caught in the past making changes to games to benefit themselves. I don’t feel like members of the Lost Ark dev team are any less capable of doing something similar.