It’s AGS’ own fault in every possible way.
Gold prices are so fucking ridiculous it’s the biggest scam I’ve seen in my 20+ years of gaming. Like just disgusting prices.
Literally takes thousands to get a single upgrade if you’re unlucky. What the fuck is that about?
And there’s nothing in store for low-medium level spenders.
I haven’t spent anything since the arkpass just because I refuse to pay their prices while cheaters are running rampant and pretty much shitting on us all, but even if we assume there were no cheaters, like what the hell is there to buy for an average customer?
As in someone willing to spend 50 to a 100 every month. Even that’s a shitton of money for nothing. There’s literally nothing in store I can buy right now that would help me and there are no skins I’m interested in.
Of course people will exploit the system, it happens in every single game, only difference being that other devs actually at least try to deal with it without fucking players over.
If I knew this is how it was going to play out, I would’ve bought gold for like $100 when it was $0.3 for 1k and made millions because it was so easy to exponentially increase your gold back then.
2FA or 3FA will not solve this and even KR has bots…so…
See, this is the problem you peolpe don’t understand. No game can completely eradicate all the bots, but just tell me about a single other game that had decent lifespan where like 75% of the playerbase.
The next part of the post is a guesstimation, but it most definitely can’t be far off the truth.
I’m on a EUC server that’s on the lower end of popularity, but not a low population server. For example there are still a ton of channels for field bosses and adventure islands no matter when you do them. Last weekend for capture event (most popular thing literally everyone does) there were not even 650 participants. And there are servers with half the population. EUC has 19 servers, with 4 of them being high pop. Let’s say that for low-medium pop there are 800 people per server left and even that’s generous.
800x15=12k and then each of those 4 high pop servers probably has 2.5k participants per week.
So we get to a figure that probably varies between 20 and 25k players on EUC servers. Regions that’s by far the most popular. Let’s assume it’s 30k just because it’s summer and holiday time. There’s absolutely no way there are more than 30k active, regular players right now.
EUW is dead and buried, I’d be surprised if even 5k play. SA is also really low pop and NAW can’t have more than 10k due to many people quitting because bots literally made them unable to play for months. NAE is the closest thing to EUC, but it probably doesn’t have more than 20k players. Has 15 servers and from what I’ve seen only 3 are well-populated.
That would mean something like 30+20+10+5+5k people per region. 60k total. And I think I’ve been generous with that assumption. There’s absolutely no way this game has even 80k active players at this point.
As I said in the opening post, I did card runs on 6 of my chars last week and I’ve seen literally 1 new player with mokoko icon. And noone in their right mind would recommend this game to anyone new.
Then we get to the fact that we’re most likely 7 weeks away from any new content and out of those 60k, there are plenty of players including myself that are like “what the fuck am I gonna do now for 2 months”?
Sure, we can take a break, I’ll probably just do the dailies on my main + fully rested alts for the next 7 weeks and then do all of my raids in like 8h total, but a lot of players will realize that this game has nothing to offer and it’s all just FOMO and regret of potentially leaving something you invested 1k+ hours in.
This game has pretty much turned into having to play literally 20h+ of ridiculously bad daily grind every week in order to have fun in raids for a couple of hours. I’m not going to pretend I’m above it, I got hooked at one point and I’m still playing, but it’s not gonna last. Not because of the burnout which is there, but of the stuff I mentioned in the first post.
Disgusting amount of negligence and the “get as much profit as possible before the game dies” policies that are already becoming the end of this game.