Some Background Information
At this point, many players have obtained every available island soul except the Yearning Island Soul and possibly some of the 1-a-day chance adventure islands; I’m not including the Vairgrys Island soul since it’s currently made impossible by the devs.
So this situation naturally leads to more players trying their luck at the infamous Isle of Yearning. On the island there are only two spawns for the Slow Turtle Captain every 45 seconds which has a VERY rare chance of dropping Setino’s Secret Bag (which VERY rarely contains the island soul).
This normally isn’t an issue except that drops from non-field bosses are split between all participants in combat based on contribution (% damage dealt of the total monster’s HP) and split evenly among members of a party.
For reference, I have extensively tested that experience points, quantity of silver piles, and quantity of potions dropped by the Slow Turtle Captain is indeed affected by this split contribution. If you want to test for yourself, the monster grants 180 exp, 5-6 piles of silver, and 2 potions with every solo kill, every time (less if you’re above level 57). The Setino’s Secret Bag is a separate drop in the list and does not replace any of the other items.
Thus, to maximize my chances of obtaining a Setino’s Secret Bag, I naturally will prefer to not be in a party and deal as much damage to the Slow Turtle Captain as possible to maximize my contribution relative to others. My build includes the Pre-emptive Strike engraving with enough firepower to always 1-shot the monster upon its appearance. I’ve even timed it perfectly such that the monster dies on the frame it spawns consistently! (The explosion fireball’s hitbox is in range of the monster at the instant the monster is vulnerable).
Naturally, other players are extremely upset that I essentially take all the kills and leave them with nothing! Of course, they’re welcome to camp the other spawn point but I’ve been told that it becomes crowded (no one wants to compete with me after I snipe the monster over and over with 100% contribution).
I’ve been threatened to be reported for playing the game optimally this way (1-shotting the monster upon spawn)!
I want to farm this island soul on my off time while waiting for other events, but I don’t want to be at risk of getting banned for playing because of what some players call unfair. I agree, it’s a cheap tactic but well within the parameters of the game! I do not bot, I am 100% at my computer the whole time and I even converse with these other players.
To help ease the situation I propose some ideas for the developers:
- Make the island solo-instanced (akin to Promise Isle or Illusion Bamboo Island). This means there is zero competition and anyone can farm this island to their heart’s desire.
- Increase the number of spawns of the Slow Turtle Captain from 2 to about 10. This isn’t a great fix though since if more players adopt my playstyle, we’re back to square one.
- Redesign the loot distribution rules for non-field bosses such that all participants get the same chance (not based on party size or damage dealt). At the very least, do this for this one monster.
- Adjust the drop rates for Setino’s Secret Bag and the island soul within. Of course, this is wishful thinking as the developers likely have no intention of changing this EXTREMELY rare acquisition rate. However, it would fix the issue as once a player gets the drop, they will no longer compete with others.
As an aside, Argon, Kalthertz, and Outlaw islands have similar issues in that players can be disrupted by others in their competition for the island soul or other desired items. These islands also require redesign to prevent griefing others. I will leave discussion of those islands for another topic.
Thank you for reading and I appreciate the developers effort on making this game a great one! I don’t want these island blemishes to ruin the gameplay experience for myself or others.