So after the release of Valtan and Vykas, a lot of people were worried that the legion raids were too easy, even in hard mode and inferno mode is something you do once or twice, not a weekly (doesn’t give weekly rewards).
When I first saw that Kakul had only a normal difficulty I was extremely skeptical thinking it’s going to be too easy but after playing it, while I agree that some mechs can cause group wipes very easily like touching a saw, getting hooked and missing the stagger, dying in Mario, not getting enough Mayhem meter for M3 and failing to clown. I’d say there should be a hard mode for everything else not mentioned, in particular his normal patterns.
For instance, the fear laser mech should work through dash immunity so people can’t just dash the laser and rather need to learn to manually dodge it or dash from the laser, not dash through it.
The Bingo fear/dusa mech should be happening during the whole fight, not just Bingo.
Get rid of that stupid mech where Kakul jumps up, lands, jumps up again, lands which takes forever and is just a waste of time, not difficult at all.
Hooks should not be time stoppable.
All players should be debuffed to the same movement speed during the mechs from the iron maiden to Kakul, so capped at 24% MS or so, right now people are just cheesing it with sprinters robes which allows u to arrive so fast that u basically skip the mech.
During bingo the fear laser should rotate like it does normally, straight line is way too easy and pointless.
Marios 1 and 2 should be buffed so it’s similar difficulty as M3 and 4, whats the point of having 2 super easy Marios then 2 way harder ones? It just makes M1 and 2 players brain dead af. Or if you want the difference in difficulty to remain then reverse them so M1 and 2 are the hard ones and 3 + 4 are the easy ones so pugs can identify who can’t Mario immediately and kick rather than playing all the way to M4 3 times to check whether the M4 guy who said he can do M4 99% of the time is lying or not.