Here is a list of things I’ve written down over the past month. Why? Because it’s in my nature to leave feedback on games, but didn’t want to make a new thread for everything.
These are all personal; I tend to do this when I’m heavily invested in a game…feel free to disagree. Here we go.
- Pheons as a tax to send gear to alts feels horrible for a game based around alts. Even halving the cost would be a good change.
- Bosses who spam movement skills every 1.5 seconds are annoying as hell. Yes, some juking is fine, but when they literally won’t stop for 6 seconds straight? It’s too much and turns from a mechanic into random spasms.
- Disparity between luck when it comes to honing. Feeling unlucky is one thing; having objectively FAR worse luck than someone else is another when you can objectively compare them. Here’s a post that emphasizes it:
From 1400 -> 1415 - #11 by petar.pan3372 - Tri-pod RNG without bad luck protection seems innately wrong. Failing 6-7 30% transfers in a row just leaves you with an empty feeling.
- Stone cutting RNG is not accurate. I do not care what any dev has said, it is not accurate. If it is, then it’s inversely so, meaning 75% success is consistently 25% and vice versa. I think a mini-game where you get to actively have a part in the final 4 cuts of each stone would be great; kinda like a ‘perfect’ attack.
- Dangling new classes in front of us and telling us to wait nearly a year and that it’s for “the health of the game” is deceitful and shows a lack of integrity, especially when going against previous statements.
- Bots give the game a ‘cheap knockoff’ feel and ultiamtely contribute to RMT players progressing much further than anyone else. Solution? Could go on forever, but I think making LA F2P, but B2P to send/receive gold above a certain amount could work. This was off the top of my head though so whatever.
- Cube survival stages you only get to attempt once every 5 months. You die to it once and will likely never see it again. Yeah…better give us 18 more waves of white mobs to 1-shot. So fun.
- ‘Air pressure damage.’ I dno, I’d prefer the visuals to be bigger rather than having us imagine what’s hitting us. From stomps to wing attacks, the hit-markers often make little sense.
- Restart votes appearing in a griefable spot. If only it didn’t literally screw you over when someone presses restart out of ignorance. Others have suggested to only let the party leader press it while dead, and otherwise only alive players can. I think that’s a good call, but it needs to be moved either way. Maybe only put center-screen if the party leader or alive players initiate it?
- Igrexion’s ‘grill’ ability where multiple ‘lines’ of lava appear in his final phase. I cannot tell how many times I have been nearly perfectly between them in a ‘safe’ area, yet still get hit for 1/4 my HP. When my decisions in a fight don’t matter, it’s easy to stop caring.
Do I just run away from the boss now? About 50% of the time. The other 20% I sit in and avoid it, 5% I just get hit by it like an idiot, and 25% of the time I avoid it visually, but the game decides I should get hit anyway.
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Damage tri-pods on supports (mostly bard.) Look, I’m all in favour of giving supports damage, but not only is bard’s damage never really ‘good,’ but getting 14% damage on sound shock as opposed to a longer debuff for a higher level tripod makes absolutely no sense.
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Being stuck on one optimal Guardian Raid for a long time. If my alt is 1340, Igrexion is the only choice. I’m tired of Igrexion but don’t want to gimp my earnings. More variety per ilvl threshold would be great.
Giving more loot for easier bosses may not make sense either, but there are solutions such as daily challenge guardian events…modeled after the weekly, but moreso a random guardian that’s chosen to scale for everyone each day.
- Bosses cancelling abilities to avoid Awakenings or other big hits. I’ve seen it a few times, but my more recent is with Seto. He was about to do the ball kicking ability where he usually kicks 2-3 times, but right as he kicked the first one he immediately dodged out of the way of my ability as I held my key down.
There is no way this is not scripted as a response to big hits. People talk about waiting to use your ability at the right time, otherwise you’re just bad, but if animations can be cancelled by the boss that kinda eliminates that, right? I believe it would be naive to think it’s just bad luck.
- Guardians…map design…running…no HP or stagger bar. Yes, 2 of the maps were improved recently, but I still think it’s messed up to not make ALL guardians like Deskaluda, where you can stop the running by doing something rather than throwing a pee jar. It’s a bit easy for Deskaluda, but the idea is there.
- The difference between a 1-tap and pity is FAR too big. It goes from me getting 1415 with 16 Leapstones, or the 275ish I actually used. It’s actually nutty and a borderline sadistic design. People say to expect pity, but when I see and hear people 1-2 tapping a lot of their gear, it’s difficult not to hope.
- Taking away the ONLY 4man at 1415. If you’re going to say “you can still run it even if you don’t get gold” then you’re missing the point on purpose. No other game is so strict and stingy with stuff like this. You’re essentially taking away an entire type of content because you’re too afraid of people getting a bit more gold in the week.
- Unable to change players in abyssal raids without doing it all over again. Gate of Paradise can have one troll or jerk ruin it for everyone else due to how the mechanics are, and you need to quit and re-do it all JUST because of them.
- Random damage reductions. Igrexion and Yoho mostly atm. There’s no logic to Yoho’s reduction outside the designer going “haha they will get mad.” For Igrexion there’s at least a thematical reason from the looks of it, and you can kind of guess when he’s gonna do it, but not always. It’s bad either way, unless it serves a specific purpose that players need to adjust for rather than “woops goodbye meteor dmg lol.”
- Accessories short of near-perfect aren’t even considered for buying/selling due to pheons. I’ve never seen such a restrictive economy in a game in my life. Community laughs at you for ever using pheons on non-perfect gear and expects you to be a burden on alts until you can spend thousands or tens of thousands of gold.
- Chaos Dungeons were fun the first 100 times. After realizing how limiting the spawn rate, aggro radius and layouts are, it feels worse than D3 GRs. PoE has flaws too, but at least the grinding appears in a thematical map that has ambience rather than a small room with movement buffs everywhere.
My idea for this can be found here: Chaos Dungeon Difficulty Options (Suggestion)
- Combat RNG. 60% chance to crit during igniter, and all 3 big nukes fail to crit, making my damage go down the drain. Is this the same with other games? Of course, but as igniter it feels even less fair. I don’t think this will change…but you could add “Fire spells are guaranteed to crit” but that’d cause a lot of problems balance-wise.
- Weekly chance items such as “Entrance Tickets”…RNG. What prompted me putting this in the list, is getting 1 ticket from 14 boxes. It’s a weekly box for crying out loud…why is it so stingy?
- MVP system doesn’t even do the tiny job it’s supposed to: add flavour to the end of the kill. I play both bard and paladin, so getting 90% healing done just because no one else was hurt enough to potion doesn’t make sense. That’s not MVP, that’s healing 30% of everyone’s health cause they didn’t take damage.
Further, getting annihilator to cover up your damage stat just feels bad. Yes, my abilities have stagger on them…that’s not an accomplishment or something I will ever care for.
One of two easy changes for this:
- Show everyone’s damage, healing, stagger and items used.
- Show everyone’s notable mentions (same as above but no percentages outside MVP.)
- Chat filter. I literally cannot type in numbers, and often paragraphs explaining a fight are ‘inappropriate’ while a bloody bot spams me with whispers. This has been ignored for so long that it’s clear SG and AGS want to keep it this way, despite it being one of the most obvious things to change. The ONLY reason I see to keep this is a tinfoil hat idea…which shows the absurdity of it. You are not stopping bots or RMT with this. Get rid of it or make it optional.
- Guilds are tiny and don’t allow alts if you care for an actually active guilds. In a game that relies so heavily on alts, it’s absolutely absurd.
- Supports being second-thoughts when it comes to high-end solo content. Mine are only 1370, but I’ve heard from 1415+ supports that it becomes a lot more difficult…especially things like red portals in chaos dungeons. Also, supports getting less contribution in scenarios such as world bosses is odd.
- Tower on supports is hell compared to DPS classes. Not impossible, just hell. No one cares about T1/T2 tower balance, but it’s still an important aspect of the game for your main, or gearing up alts.
- Only letting people with Crystaline Aura repair in Abyssals. Apparently there are scrolls for this, but it’s mostly an issue for new players anyway…so just let everyone repair, ok?
- Mari’s shop is either 50% off or 100% price increase. The devs know the prices, as they adjusted them intentionally at one point. What’s the point of Mari’s if you’re just using it to scam people out of blue crystals? It’s so blatant at times that it seems malicious (Guardian Stones were stupidly overpriced last I checked.)
- Honing…All I know, is that I win almost every pity-party in area chat when I list my fails and character levels. I’m not even honing for my main character yet (since they aren’t released.)
I can be enjoying the game, and then after a honing session I question everything. Over time I’ve grown a surprising resistance to it, (I was REALLY bad before) but after days of it I can’t help but lose that resistance at times.
- Useless stats. A necklace with all the same stats, except substituting crit for expertise, goes from 6,000g to 88g on my AH. “Well obviously. Crit is amazing.” Well why can’t expertise at least be decent? May as well make expertise a debuff; the value on the AH would hardly change.
- P2W. I’ve dropped this as an issue for a long time, but after listening to a PoE streamer joke about PoE being P2W, I remembered. Lost Ark has done an amazing job of converting content creators into whales; so many of them doing something they’d never have done prior to it. Funny how this isn’t even a top 10 concern for me…
- Useless engravings that aren’t even worth trying to use or sell. Look, I know there are niche uses, but there are far too many that simply don’t add up to the rest. Selling a legendary book for 16g just feels wrong. There is so much optimizing that could go on in the game to make them actually usable.
And now…reasons why I played and very much enjoyed Lost Ark despite all of that.
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Gameplay felt refined and fluid.
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It was all I wanted in D3.
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There was a big world to explore. Sailing was cool as a side thing, and teleporting with limitations felt useful without eliminating regular travel. Bifrosts may be a bit too OP, but I won’t complain.
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Character progression depth amazed me; the fact that I’m only 2 skill potions away from having them all says plenty. One is the ignea one though, so prolly wouldn’t ever get that.
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Being a support felt good (in groups,) because I was still apart of the action despite my lower numbers and support focus.
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Lullaby Island music is absolutely gorgeous. A few days ago I played the song for Gideon, and my brain almost disconnected. Not only does it remind me of the first 2ish months of binging this game like a madman and loving it, but it’s super relaxing.
Anyways, I’ve given all my gold away and uninstalled now. I have a hard time playing a game where the devs have such disregard for their players. Call me spoiled if you want, I can see the logic behind such an insult.
Learning I won’t be able to play the character I’ve been hyped about since near-launch until 10ish months from now destroyed my ability to play through everything listed here. Lost Ark is still awesome, but it has a lot of baggage…at least for me.
This post has been edit down from 3,447 words and 18,952 characters to 2,254 words 12,517 characters; the original is more ranty and repetitive. I know, yikes.