So I play since Launch and play 12 Chars by now the Avg time for 1 Chaosdungeon is ~4min same for a guardian kill (4+4) x 2 = 16 min + 3min (una´s)= 19min(lets make it 20 for math reasons) per char (on avg) this means 12x20 = 240min(4hours) just homework everyday. Since i like my sanity I started only doing double rested. So i Avg out on ~2 hours a day since my 2 mains do unrested as well. This is content that I personally find mindnumbing and yeah no fun and you have to do it so it defies the reason of a game(cause I play to have fun not to numb my mind).
My main Complaints are:
Too repetetiv there is little to no variables(maybe try random funny affixes or something like this)
Spawntime and Mobspeed(Chaosdungeon) is too slow especially in “Room 1”.
The amount of useable loot is nonexistent i got maybe 5 drops in a year of grinding that weren´t utter garbage.
The ammount of materials feels unrewarding
doing it twice in a row, I mean why ? Make it longer or just give double loot and shorten it to 1 chaos 1 guardian a day.
Guardians Souls why do you have to loot something after the kill just make the guardian drop the mats instantly
Unskipable “Cheerscreen” after a guardian kill nobody and I mean NOBODY wants to see this thousands of times make it skipable.
This topic doesnt concern casuals so pls dont comment ;).
Well I forced myself cause I want to actually progress in the game…
The gamedesign even encourages more characters since u can barely even do a single honing attempt with the mats that drop from 2x chaos 2x guardian a day.
Sure you can defend it with saying I do too much (true and real) but it does not change that it`s a mindnumbing boring activity.
The game design encourages you to STOP at 6 characters actually. You don’t even have to do all 6 and the only thing making anyone do even 6 is themselves.
You’re not supposed to be enhancing every single day. You have delayed gratification issues and think if you have to wait to do something it’s a bad thing when it isn’t.
Gatekeeping is a nonsense argument. This is an MMO, go make friends, join a guild, and form statics if you’re worried about randoms not wanting to accept you into their PRIVATE parties. Nobody has a right to demand entry into a private space.
This is an MMO, daily quests are almost guaranteed to exist.
that was not the case at realease you could have as much goldearners as you liked
well if I dont progress why bother playing ?
Gatekeeping is a very real argument and I simply cant run every raid with a guildgrp.
I know what a MMO is lil bro i played a lot of em and you didnt read my first post properly i want it to improve for everybody even if you play only 1 char it should not be a boring mindnumbing activity
I just wanna know why would the game should be tailored for people like you (people who have the time to play 10+ hours a day) which are not even 1% of the players?
Isn’t it better to cater to the majority of the players? (players who play 3 to 6 characters)