Let's talk about the super armor

As you know, the super armor is what allows us to become immune to stuns or abilities of other heroes. Where is the problem? When classes have an excessive number of abilities that include this immunity, for example, Blade, Berserker, Scrapper and Blaster.

Now, this thing we call super armor is something to check out. I don’t know what it will be like in Asia, but here in America and South America we have a great attraction for pvp games with an isometric view (Dota, Lol, etc), therefore I think Lost Ark PvP should not be neglected, because let’s be honest, with its shortcomings and everything, it’s extremely fun and that’s why I think it would do very well as a competitive game, it could even become an E-Sport. That is why I am writing this.

Going back to the topic of super armor, it goes without saying that this must be nerfed for certain classes, why? Because they become completely untouchable, making the abilities of other classes useless against them. Maybe if the classes had 2 skills that give the super armor buff, not that you have 4 skills (blade, scrapper) that give a huge advantage in combat, this causes the player’s talent and ability to be completely frustrated ( that if there will be some this will not be a problem; but when they run into someone with the same talent and knowledge about their class, I’m sure it will be a much easier game for players who use these classes with exaggerated super armor)

When the pvp season comes out, it will be extremely boring to have to play the classes that have supermor just to win matches, making the player leave aside the class that he really likes.

I still believe that each class should be reviewed, and limit the skills that have the super armor buff, I’m not an expert but I can’t even be the only one who hasn’t seen this flaw in pvp. I hope as players and you as a company can listen to us, identify the problem and solve it together.
I hope that this community will use this thread to be able to discuss the topic. Thank you

3 Likes

As you know, the mobility skills are what allows us to dash and move around the arena. Where is the problem? When classes have an excessive number of abilities that include this dash mobility, for example: Blade, Scrapper,Striker.

Now, this thing we call dashes is something to check out. I don’t know what it will be like in Asia, but here in America and South America we have a great attraction for pvp games with an isometric view (Dota, Lol, etc), therefore I think Lost Ark PvP should not be neglected, because let’s be honest, with its shortcomings and everything, it’s extremely fun and that’s why I think it would do very well as a competitive game, it could even become an E-Sport. That is why I am writing this.

Going back to the topic of mobility skills, it goes without saying that this must be nerfed for certain classes, why? Because they become completely untouchable, making the abilities of other classes unable to catch up and get kited. Maybe if the classes had 1-2 skills that give mobility, not that you have 3-4 skills (blade, scrapper,) that give a huge advantage in combat, this causes the player’s talent and ability to be completely frustrated ( that if there will be some this will not be a problem; but when they run into someone with the same talent and knowledge about their class, I’m sure it will be a much easier game for players who use these classes with exaggerated mobility)

When the pvp season comes out, it will be extremely boring to have to play the classes that have dash mobility just to win matches, making the player leave aside the class that he really likes.

I still believe that each class should be reviewed, and limit the skills that have the mobility dashes, I’m not an expert but I can’t even be the only one who hasn’t seen this flaw in pvp. I hope as players and you as a company can listen to us, identify the problem and solve it together.
I hope that this community will use this thread to be able to discuss the topic. Thank you

2 Likes

Stopped reading after you said Blaster has an excessive amount of super armor, I main a Blaster, no they don’t…

Also Berserker, Scrapper, and Blaster aren’t even high tier classes at all. So if these are the classes you’re complaining about, nobody is going to take you seriously or think you know anything.

As you know, the damage skills are what allows us to kill another player in the arena. Where is the problem? When classes have an excessive number of damage skills that include this crit, for example: Blade, Scrapper,Striker.

Now, this thing we call damage is something to check out. I don’t know what it will be like in Asia, but here in America and South America we have a great attraction for pvp games with an isometric view (Dota, Lol, etc), therefore I think Lost Ark PvP should not be neglected, because let’s be honest, with its shortcomings and everything, it’s extremely fun and that’s why I think it would do very well as a competitive game, it could even become an E-Sport. That is why I am writing this.

Going back to the topic of damage skills, it goes without saying that this must be nerfed for certain classes, why? Because they become completely overpower, making the abilities of other classes unable to compete in damage. Maybe if the classes had 1-2 skills that did damage, not that you have 3-4 skills (blade, scrapper,) that give a huge advantage in combat, this causes the player’s talent and ability to be completely frustrated ( that if there will be some this will not be a problem; but when they run into someone with the same talent and knowledge about their class, I’m sure it will be a much easier game for players who use these classes with exaggerated damage)

When the pvp season comes out, it will be extremely boring to have to play the classes that have damage abilities just to win matches, making the player leave aside the class that he really likes.

I still believe that each class should be reviewed, and limit the skills that have the damage, I’m not an expert but I can’t even be the only one who hasn’t seen this flaw in pvp. I hope as players and you as a company can listen to us, identify the problem and solve it together.
I hope that this community will use this thread to be able to discuss the topic. Thank you

1 Like

people memeing you for the bonus edgy points aside, I think the problem is not just having a certain amount of superarmor skills (although it definitely does help) but rather which skills are those that have it, for example, skills that allow you to get close to your opponent, take his combo starter without getting hit-stunned and combo start yourself, are very powerful in 1v1, a skill with superarmor that is used as a followup to your starter or (an extender) can be good so that you can get more damage in to capitalize on your starter even if opponents try to peel (better in 3v3) etc, there are a lot of use cases for different superarmor skills, my point is that when considering balancing with superarmor in mind, you have to not just look at it for quantity, but also quality, some superarmor skills are just not that great, so limiting that just for limiting sake is kinda wrong, maybe it’s smarter to manage this area with more nuance, maybe you could not take superarmor away from certain classes but maybe reduce damage from those abilities, or reduce their combo potential, etc, or maybe let the class have the same amount of superamors but swap them to other skills and see how that would work, there’s a lot of possibilities and smart ways to do this, would be nice to see it happen if it is/becomes necessary, I understand people can be wrong, even terribly wrong and have bad takes, everyone does it once in a while, but I would rather all the wrong/misguided takes than the edgy shitting on other people for the fun of it and entirely dismissing them for being wrong when the deeper point might be something relevant/interesting to explore, this is something common in any competitive game with some measure of depth to it, some people can’t resist the urge to flex how much more they know about the game or how bad a take is, then proceed to complain about how they were made fun of for “x or y” before it was cool, while being the same kind of person themselves when they’re in an area/topic/space, where they have more experience, jfc

The Berserker most optimum build have only two super armor for push immunity in pvp bruh… and those skills are not even mobility skills

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Yeah some tuning is needed forsure but I wouldn’t say anything to major

It is annoying as a gunslinger that martial artists/berserker/artellerist

CONSTANTLY eat all of my highest stagger abilities

I get why though but like I said minimal tuning and I’d be happy

1 Like

That’s a learn to play issue, gunslinger is S tier. You should not be having issues with melee characters. Furthermore no martial artist class is “eating” any of your staggers lmao, once a striker is caught without a trinket it’s half a health bar about to be gone.

3 Likes

Ong I got clips of people tanking perfect shot focused shot last request all forms of pistol stagger etc

Like I said I get it there’s trinkets and super armor no problem but I legit have had strikers tank 3 high dps/stagger skills then hit me with the endless wombo combo

Maybe it all sounds good on paper but how it plays out is a little different

And I’m not saying that martial artists are broken but I think some of the long cast time high risk skills should have more reward

1 Like

Also martial artists ult crit me for 90K while mine does 34k :upside_down_face:

You are probably doing something wrong with positioning or rotation, even this guide talks about what a solo carry gunslinger is. Trust me a good gunslinger is going to run over a martial artist. And just like your saying the martial artist can take half your health or more, I had the same thing happen to me from a gunslinger last night.

I’ve actually watched that guide and yeah it can be good for carrying

I average 520K damage so I’m definitely not bad
But I’ve talked to grandmaster gunslinger in RU and his only advice is to bait martial artists protected moves

Makes sense
But if they don’t fall for bait they are going to overpower

Not ever class is a good matchup
Martial artist is actually a good counter to gunslinger

Striker has one push immunity move which is in the forum or an identity skill that we have to get from filling an orb, the rest is paralysis immunity

Makes sense considering all of gunslingers move are low to mid stagger at best

Last request might be mid-high but that’s the heaviest one

Just looking at that guide at least 3 of your skills have push immunity. Oh and a 6 second freeze lmao. Phoenix advent is a 20 second cool down

6 second freeze? That cc last at most 2-3 seconds
And push immunity is only good for so much

2 super armors are nice although they are only level 1 super armor so they can be countered pretty easy

So does phoenix advent. No, push immunity can save your life and allow you to open up an opponent or get away from one. It’s clear you don’t know how to play

Or it can get shut down or countered?? I’m not understanding your point

Push immunity does not mean you can’t be CCD or combo

And you’re right I don’t know how to play to the point where I know the power of ever classes skills

But I can tell you gunslinger doesn’t have any skills that can withstand high level CC

1 Like

That doesn’t counter my point though