make a character get it to t2 do both towers
delete character
repeat
thats how you “cheese” it
make a character get it to t2 do both towers
delete character
repeat
thats how you “cheese” it
Yes you did. You spend your time giving spelling advice on forums and making friends ingame, so you could all sing kumbaya in Punika, while other people clear Valtan/Vykas on their 6 alts in the same time.
Have it your way, I still prefer mine.
it’s not a good connotation
but it shows that toxicity is not a detrimental factor for a game that is good
now it may be a problem for you
nobody is arguing that you should just grow a thicker skin (at least they shouldn’t)
but there are also ways to not have to deal with it in this game at least
and that solution is called guilds
find yourself a chill active guild and have fun
but it shows that toxicity is not a detrimental factor for a game that is good
A good enough game justifies a toxic environment? WTF.
Good players are too busy doing their stuff, and don’t give a damn about ‘toxicity’.
If you care, you’re not one of them.
You mean elitists? Damn right, I’m not. Elitists also don’t have a good connotation either.
You, my friend, are in so deep and you don’t even realise it, and theres so many of ppl like you.
While you’re at it, might as well come out as a pheon supporter too- Lul
you can twist my words all you want it won’t make your point valid
toxicity will not kill a good game
players do not have power over the quality of the game
and theres so many of ppl like you.
Yeah, and the last thing we need is another ‘friendly’ casual trying to fix the world.
toxicity will not kill a good game
players do not have power over the quality of the game
A player experience in an MMO is not just impacted by the game (structure, content, whatever). Community and social interaction plays a big part in retaining players, believe it or not.
I admit, I did twist your words a bit. But what you said sort of gave an excuse for toxicity, like why are you defending it man?
A player experience in an MMO is not just impacted by the game (structure, content, whatever). Community and social interaction plays a big part in retaining players, believe it or not.
For you pal, not for us all. Is that so hard to comprehend?
also word of advice
you can’t cure toxicity
If you decided tomorrow to give 5000 gold for every good word anyone says to somoene else you’d get flamed for not giving 10 000 instead
the only power you have is over yourself
if you want to have a good experience be good yourself
for some reason when i keep it simple and respectable and don’t flame people for making a mistake and then i say ggs or thnx for run they say the same back and we continue on our merry way
and i’m pretty sure i’m not just lucky with finding these people because i’ve met only 1 toxic person in the past 3 months
Ok, a casual is somebody who doesnt play… 8hrs a day like a second job?
Hate to break it to you, but the majority of the player base are in fact what you’d consider casuals (probably). I suppose it depends on what your definition of casuals are… Lol why are we even having this conversation.
Your stance is clear that you rather stay an elitist and an A-hole to bring “better” to the community. Good job sir! Keep up the good work!
when you make friends with the deadbeat drug addict at the corner thats the experience you are signing up for
the community and social interactions you want you have to create yourself
Most of people like yourself already left the game. Those who still playing are more concerned about 1% higher quality on the weapon than making friends. I know it’s heart breaking for you, but that’s how it is in heavy grinder MMOs like Lost ark.
who doesnt play… 8hrs a day like a second job?
exactly what that means
hardcore players actually treat the game as a job
for some reason when i keep it simple and respectable and don’t flame people for making a mistake and then i say ggs or thnx for run they say the same back and we continue on our merry way
and i’m pretty sure i’m not just lucky with finding these people because i’ve met only 1 toxic person in the past 3 months
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Those who still playing are more concerned about 1% higher quality on the weapon than making friends.
The sad truth indeed.
Most of people like yourself already left the game.
And this brings us back to one of my earlier points.
But that was inevitable. Whoever thought it would be different, was just fooling himself. You either accept this kind of grind and keep going without looking back, or just quit and find a game that suits you better.
Casual unfriendly MMOS have it’s low but stable population. No surprise here.
There won’t be any ‘big weaves’ of new players refreshing the game population. 9 out of 10 probably quit before hitting 1415.
I think you’re going on a tangent.
This is about gatekeeping (which contributes to a toxic environment) due to not high enough roster.
And my original point is that a player’s roster level (although it does provide some measure of broader overall gameplay experience) is not a reliable means of evaluating whether or not the player knows the boss mechanics.