Gorgeous and fluid battlefields. The combat is wonderfully fluid. This is going to be my jam if they tame the store a bit. “OK” plot I press “G” constantly so I wouldn’t really know (thank you devs for skips).
The animations are amazing, the controls take some time to get used to. The UX/UI is super bloated like most kmmos.
Questing is simple, and I like that. It offers a linear way to level which means I can turn my brain off and do my cc/combo. Great before bed stress relief.
End game I have concerns about power creep where whale guilds have the most resources to kill bosses first.
I will probably put 100 hours into beta and at least 500 into launch. Whether or not it becomes one of my core games depends on if they [quote=“citixen17, post:1, topic:20332, full:true”]
Jesus Christ this is gorgeous, I kept saying during the fight scenes. The combat is wonderfully fluid. This is going to be my jam if they tame the store a bit. “OK” plot I press “G” constantly so I wouldn’t really know (thank you devs for skips).
The animations are amazing, the controls take some time to get used to. The UX/UI is super bloated like most kmmos.
Questing is simple, and I like that. It offers a linear way to level which means I can turn my brain off and do my cc/combo. Great before bed stress relief.
End game I have concerns about power creep where whale guilds have the most resources to kill bosses first.
I will probably put 100 hours into beta and at least 500 into launch. Whether or not it becomes one of my core games depends on if they — please, for the love of good, before launch:
chill a little bit on the RMTs and make them aesthetic only
8.5/10 Experience so far. It’s definitely more interesting than I thought it would be. There’s a lot of punch to combat. It’ll be hard to put this one down, and when I do–I hope it isn’t because RNG and Whales.
