The whole system worked really well. Nearly every class had something to offer others out of combat. Kindness in that game just came at random too and was always great. With my Cleric I’d just sometimes rez a corpse and see if someone pops up. On my Druid I’d run by Crushbone and other newbie spots and buff them into monster exp machines then run off.
If you were the type of player to commonly offer your class services people would friend you and msg if they needed help. Happened all the time. “You have time for a port?”.
You end up forming packs with people who you otherwise would have never known and call on each other for help because you’ve been doing favors for the other so many times before.
You may never even group with that player for exp / loot the whole time you know them.
Yeah, it does seem like they don’t want to actually do the work required to make new frands so they blame the system instead.
When Valtan HM hit, I made a ton of new friends, statics etc. even from other servers and didn’t experience this isolated game thing the OP was talking about. We all got on discord and played the game together etc. This is b/c we all wanted to come together to beat the new raid. All of us had a reason, purpose etc. just like many are talking about in this thread from older games.
I agree, hard to relate to the OP. People don’t need to interact 24/7.
This is a perfect example of what I implied and why I prefer this direction of the MMORPG genre.
The game is set up so that you can choose or choose not to make friends and interact with people. If you put in effort, you will reap the rewards.
It’s much better than the old days (forced interaction and dependence on other players) where you had to bite your tongue half the time because you might piss off the wrong person and screw your progression on a server.
Hi. welcome to your first mmo. Let me show you the ways in which you are horrendously wrong
You essentially just said ‘because its 2022, you should be expected to download third party software to have any form of communication with players in game’. Either youve only ever played on consoles your whole life or you need to give me the name of your dealer because youre on some shit. The game does not have a built in voice chat. If i seriously need to explain why this debunks your entire line of nonsense here than theres no hope of a civil conversation. because you have a delusional take on the world and noone can help you.
I just came from FF14, the most social MMO on the entire market. Every. Single. Guild uses guild chat. Yes, alot of them also use discord to actively chat, but guild chat is HIGHLY active. The second you join ANY guild, at least 5 people are saying ‘WELCOME!’ in guild chat and then the GM or admins will give you a link for discord. Every guild Ive ever been in over the past 2 years has had an active chat in game. I dunno where this made up bullshit about noone in mmos using chats in games comes from, but its certainly not in any game ive ever seen ever. Maybe in your call of duty on playstation you have a problem with chatting because there literally is no chat box, but no multipl pc game that is relevant has 0 in game chat. Even fucking overwatch has an active chatbox lmfao
You don’t know what you are talking about. I’ve been playing mmos for a long time. And from what I’ve seen a lot of guilds have moved away from text chat boxes. And most of them use ventrillo or discord because it is more reliable than the in-game voice chat.
Yea, thank god they changed. Instead of knowing players to help or msg one of the many who do it as a service for some currency. You pay the developer for convenience instead. /s
You could just run to where you wanted to go. “Want” being a key word here since when you logged on you did or worked towards whatever you wanted. Not what the game tells you.
You were not being controlled by the mighty system clock and dailies.
Older MMOs had a different pace. There was no constant sense of urgency.
Oh no, 20min of running when you’ll prolly spend the next 2-6 hours in a dungeon with people.
it’s not like older MMOs lacked travel systems anyways. DAoC had horses, Anarchy Online had the Grid, Ultima Online had Runestones and Moon Gates. EQ was just designed that way.