Lower the Pity System to 3 hone fails

What part don’t you understand?

This is a Korean MMO, systems are different than the MMO’s we play in our region because the audience is different, I don’t think it’s hard to understand.

One of the main issues of this community, including yourself, is that you are complaining about games that use these systems for years and how bad designed they are when the truth is that it’s not a “Bad Design” , it’s how that audience plays but you still don’t understand it and talk me down being rude because you fail to comprehend it.

Ok cutie, whatever you want, it’s a bad design :smiley:

“No obviously I’ve wanted to play this game for awhile then they brought it to western audiences so now they must change the game cause I did no research about what playing the game was actually like and it sucks cause I’m not being spoon feed enough.” - what pretty much every argument will be

I’ve personally been one of the luckier players, got to 1415 with less than 250 fails on my main. But RNG can be brutal and people lose weeks of progres hitting 100% energy one upgrade after another.

Artisan energy should be tied for the entire set on identical level. For example let’s say you’re going from +14 to +15, all 6 pieces should be connected. 20% energy bonus across the set for that same level upgrade for every pity. That would even out the massive difference RNG can cause between people using the same amount of mats.

Exactly, but it’s a “bad design” and he even tells me I’m wrong and I don’t understand it lol

You do realize that the game was considered to be trash and wasn’t popular before legion raids in KR? Back when RNG luck played a massive role in how fast you progress.

After it got popular, for every next raid you need just one or two upgrades across the entire set, so everyone progresses more consistently because it’s all about artisan energy and not getting lucky. Not to mention how later on they get free honing token attempts after completing raids.

Having to upgrade 6 items with 5% chance on each means that noone will get lucky enough to create a huge advantage just on upgrade RNG.

Upgrading each piece 3 times at 30% means there are huge differences between people’s progress just because someone got lucky and others didn’t.

But you obviously don’t understand the basics of RNG, but just blindly type “it’s KR game, deal with it”. Well, I’ve got some news for you, at the current stage of the game it was not popular in KR, it took off later on.

if they dont have to patience to reach 1370 they wont like the game anyway lateron. 3 hone fails :smiley: to fuck everyone who did it earlier right

It might sound rude but it is what it is, if they are complaining now they will not like it later. shrug

What you can’t do is come here, make a post about something in a public forum and then backlash when you don’t like the answers.

“So this is why we’re trying to fundamentally change how the game works to remove the grind so everyone can be 1490 and raceroll content in a month”

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As I said, it’s better later on because everyone knows getting lucky is really unlikely and they play the artisan energy.

Now you kinda expect to get a decent amount of upgrades at 30%, but for some people it just doesn’t happen.

I think the current system is an excellent design.

The thing is, you are progressing at the rate the game system is designed for you to progress at. You might have bad rng, and it feels bad because you see others around you that have reached higher item levels. But it won’t always be bad, probability sometimes goes in your way and you one tap upgrades that should have cost way more materials to achieve.

There are a few avenues for you to feel better about your rate of progression:

  1. Figure out if there are more optimal ways to acquire materials (pirate ships, weeklies, unas leapstone dailies, events, chaos gates, etc)
  2. Figure out if there are more optimal ways to spend your materials. Books help tremendously when upgrading in the 1350-1365 range. 15% → 25%? Yes please. 10% → 20%? Even better.
  3. Stop comparing yourself to others. Everyone has gone through this, and some are luckier than others. Some are willing to pay 1000s of dollars to go faster. It is meant to be a difficult progression system. It will feel that much better when you achieve the next goal marker.

Yeah , I perfectly know how it works. He doesn’t seem to know, you should explain to him lol.

If 3 tries to pity… why do we need anything lower than 30% rates? Imagine 1% honing rates. Fail 3 times for pity. heh

Patience is part of this game, if it’s enough to make you not enjoy the game, there are other alternatives out there that you may enjoy. If they intended for us to progress through it faster, they will make it so.
Usually end game content takes the most time and patience. When new content is release, the previous ones usually become easier or more convenient to breeze through overtime.

So, if you still enjoy playing this game and want easier progress, don’t do latest content. When Valtan/Vykas comes out, do Argos etc. When Brelshaza comes out and likely honing patch and some hyper express some patch sooner, you can get to Valtan a lot easier.

nah, i like how the system is, stop crying and start grinding trash boy

Holy hell you genuinely have no reading comprehension.

Yeah well, seems everyone here gets it but you. :face_with_open_eyes_and_hand_over_mouth:

3 fails is way too low but I will say this. I definitely don’t find it fun spending over 7k stones, 120+ greater leapstones, a boat load of silver and like 8k gold just for one pity enchant from lvl 13 to lvl 14.

However I am at the point now where I just dont even care about honing anymore. I know it’s gonna fail so I just press the button, get my artisan energy and move on with my day

Great feedback. But at least now folks know we have a 12 year old amongst us.

All, this does is read make the game easier for me, The game is a seasonal mmo it’s not meant to be sprinted through GASP i know right that’s not a concept Na/EU players are used to hearing when it comes to mmorpgs. Guarente if the honing was as ez as you want it you’de prob be one of the ppl who sprint to high cap and then complain a month later about not having anything to do.

you know you will go through a few phases when honing, im on like 85% artisans energy on my weapon upgrade to 20 rn which is like 20+ failed honings so far and at the start i was still excited to get the upgrade potentially, in the middle i got disappointed and a little over the middle of my honing i got angry and was mad that this was statistically not even likely to happen, now im just basically emotionless when clicking the honing button and just looking forward to when the upgrade is guaranteed which will be sometime this week or start of next week, if it upgrades earlier then nice, but yea i think people just have to experience this and then learn that its just part of the game and doesnt actually take away from the fun of playing it, even though my ilevel hasnt increased in ~3 weeks and that thought can be frustrating you will eventually get your upgrade and you dont lose out on anything, the game is designed in a way where you can go through each of the content stages at essentially any time and there is no reason to rush anything

I’ve definitely quit over a completely garbage progression system like that way too many times.

The problem I’ve realized is that literally no one ever makes a more consistent progression system. They are all very heavily RNG focused.

So you are forced to tolerate it.