Currently, this does bonus damage to pushed/debuffed foes and staggered foes. Suggest a mix of the following additions:
- Increases damage over time
- Attacks penetrate defenses
- Increases weapon power
- Increases debuff effect (e.g. defense reduction debuff is stronger, but a stun won’t last longer)
These ideas are intended to increase build variety by giving power to DoTs, debuffs, and flat damage. Rather than relying on crits for big hits, Domination should benefit players building consistency in their damage numbers while benefiting group play in both PvE and PvP with improved debuff effects. The added impact of either defense penetration or more weapon power (I’d think only one or the other) should help make Domination more interesting for builds heavy on debuffs. Assuming the “pushed and debuffed foes” part works right and the meaning of those words are clearly defined, Domination can become a useful stat with changes like these.
Currently, this increases defense and shield/healing amount. I propose the following additions:
- Improves Counter skill damage, cooldown, and attack speed
- Enemies you counter take additional damage from all sources for 5 seconds
This additional change would make Endurance more interesting to classes with lots of counters. With Counters getting more damage, improved cooldowns, and better attack speed, Swiftness feels less necessary and improve viability of Endurance in both PvE and PvP.
Currently, your debuffs last longer and debuffs on you end sooner and increases damage to stagger health. I propose a mix and match of the following:
- Increases minimum damage range (meaning, your damage average of 75 is a range of 50-100, this would increase the lower end and thus average)
- Increases crit damage
- Increases back and front damage
Expertise, with Domination’s added changes, can suddenly start feeling better. If Dom gets defense penetration and/or weapon power, and Expertise got increased minimum damage range, these two stats become a very viable alternative, but even if Expertise doesn’t but Dom does these two become very complimentary. Expertise also could become a great fit for Crit and make for real competition with Swiftness if it increased crit damage. Plus, high skill players relying on a lot of front or back attacks would fit well here. Classes with lots of counters and front attacks suddenly have a significant choice in going Expertise/Endurance split in their builds.
Of course, clarity on what “debuff” means, either traditional debuffs or crowd control effects or both, would go a long way, as well, but poor translation and word choice in localization is another thread entirely.