every time you get clowned, mayhem deactivates and has 30 sec cooldown before you go back in.
is this intended or going to be fixed?
any answer would be appreciated
same for KR yet no word from the devs.
who knows when they will say it’s a bug and fix it or say it’s intentional
for the time being manually disabling mayhem before mech works
I spotted another thread on this, I’ve reported it to the team.
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