Tho i agree with the title and also i myself a zerker main. The damage is ok need a little buff from the big nerfs it had or keep the damage just give it more survivability i guess? 70% reduction and 30% hp would be better.
Zerk is insanely and brutally tanky with a tank set.
So far, i have only encountered ONE situation where my zerk was " squishy " and that is when you bus valtan and he does the freeze mech and dmg after it.
With grudge, i think i had like 85% hp and still died.
So, that is the only " squishy " moment i encountered. Best to remove grudge when doing gate 2 rofl.
Other than that, zerk is tanky. Tanky as Hell. No risk. I play with Green pots. Hell, i bus with green pots most of the times.
Valtan, vykas, clown ? Green pots all the way.
Especially for clown, mayhem is Brutal. You are fast as hell so u can dodge stuff easily, you are Immune to HP reversal, ayo.
But zerk should have some synergy for party. The current one is a joke.
Incoming damage -75% is actually a good suggestion.Anything to steer us away from using the tank card set by making us naturally tankier (which no other dps uses bdw and you’re gonna switch to LOS anyway at some point so bye bye tankiness)
What the class needs is strike wave to be changed from 4 seperate strikes to 1 big spike which makes berserker damage more consistent because remember those 4 strikes have a chance to not crit each and the 4th spike usually doesn’t hit.
Also maybe paralysis immunity on red dust so we don’t waste it because the boss decided to backhand us while doing it.
No on the skills and yes on the Awakening CD.
Mayhem berserker awakening damage is kinda dog ngl.(atleast compared to strikewave)
I do 36ml with my awakening and my strike wave (if all hit/crit can do like 30ml)
One is a 26 CD and the other 5min.You do the math.