Mayhem got too hard nerfed

Can’t speak for everyone but one of the people I personally know that is thinking about switching is in my static, mains zerker has all his relic accessories and occasionally gets the MVP screen.

I play zerker as an alt and it feels much more squishy even on easy content vs the rest of my roster.

Also my point is based on the ptr buff coming to BT zerkers.

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Maybe it’s just me. But the solution seems kinda clear… Make Mayhem a back attacker.

Other classes slowly outscale berserker with Relic gear.

No more non-stop MVP, unless you do perfectly. It was called it’ll get nerfed, maybe not 70% of the playerbase should have made one when it was clear it is overtuned, and will be outscaled by others once we get relic gear.

Berserker is hard? Try to play arcana.

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its kind of a buff to BT but its more just making it a lil more consistent dmg wise.

in the current live build (the one we have) you have a similar crit rate on BT inside burst mode that you would as a mayhem zerker the main difference being that the difference between a non crit and a crit is alot more noticeable as ur non crits hit like a wet noodle.

the change on the KR ptr makes it so that BT can now run keen blunt or entropy without getting hit with diminishing returns on the crit dmg and your core dmg is a great deal more consistent as a result.

but anything feels squishy if u dont know how to play it. my zerker feels tankier on ilvl then my sorc even when my sorc outlvls the content lol all because i know how to play my zerker alot better.

some people picked zerker cuz it could top the metaphorical charts easily and dont like it now that its been brought down into normal people land. those players are free to reroll or swap spec but BT’s overall dps is about the same as mayhem just more work and you are punished more for a failure.

(the results of the kr ptr are still unknown as its possible they could nerf it before it goes live)

i too have thought of going BT but again its mostly cuz its only 115k instead of almost 200k+ to do 5x3.

I’m sure i remember hearing saint say that BT is around 3 times more tanky as well. That was likely an estimation / exaggeration rather than an exact number but the point he was making is it now does around the same amount of damage while also being able to tank incoming damage.

While you might need to work harder to get the same level a of dps, the fact you can take a lot more damage goes in the favour of BT for me.

This is true, but given the nerfs and buffs were light this time around I’d expect most of them to stay.

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Sheesh nothing Changed for Mayhem zerker for months and now Out of sudden its the hardest Class and underperforming.
That BT Change must Hit Mayhem hard .

I mean, if you take away the squishiness is actually the easiest

This isn’t true at all. Berserker is one of the more difficult classes to play, execution wise, in harder content.

There’s no homework to play it like arcana (which is otherwise easy) and it’s not an rts silver league apm req like the “high apm” classes. Anyone can learn what you need to do on zerker ability wise in two sentences: Use Red Dust then chain it with strike wave/finish strike and anything that’s not chain sword/shoulder charge that’s off cd. Spam chain sword followed by 1-2 abilities as filler in between red dusts.

There’s more complexity than that due to positioning, priority in various encounters, and how high skill cap your abilities are due to the inherent mobility and staggered cooldowns. The rotation doesn’t come off cd cleanly so you need a bit deeper understanding there as well vs something like a blue gunlancer where it’s brain-off always mash these 3-5 abilities together.

The real difficulty is in landing your damage. And then once you land it… you do some amount less dps anyway than the high tier classes right now. And you won’t really land them all in real fights, so you’re at an even larger disadvantage vs classes that can trivially do that with 1/2 the skill and 1/100th the gamble. That’s why KR zerkers are complaining.

Strike Wave has a reasonably long windup and then slowly moves and needs to hit all of its hits. It is your highest damage ability by far if it hits. If the boss is moving, if you didn’t position correctly distance wise before using it, etc, then it won’t do full damage. And you can’t control for that – if you hold it until a long pattern you lose too much damage. Instead, you need to gamble on what the 2nd pattern will be & also already be prepositioned to not be hit by the first pattern you see starting.

Strike Wave alone has a higher skill cap than half the classes in the game, and if you time red dust wrong, get interrupted during red dust cast, get interrupted or have to cancel strike wave cast, you lose 1/3 your damage for the next 20s+. Over 50% if your red dust window is wasted along with strike wave, and you simply can’t control for it because it’s not like timing an awakening (eg, if you give up uptime you’re falling farther and farther behind other classes).

Zerker has a number of abilities like this that are even less rewarding than Strike Wave. Strike Wave/Finish Strike are both fine as-is because they have stellar risk:reward. It’s the rest of the kit that throws some question marks.

I suspect a balance patch will buff or qol Hell Blade & buff Tempest Slash’s damage. Maybe Dark Rush will get adjusted in some way, although it doesn’t have to be, because right now the only time you use it is when everything else is on cd, for a stagger check, or because you want the super armor for some reason.

I don’t get why people talk about squishiness, yes mayhem zerker is one of the top 3 lowest ehp classes (including damage reduction). Who cares, they can do all current content fine on ilvl w/o supp and don’t have low enough ehp to complain about it. In exchange, they get practically capped move speed with yearning from supp & a decent space (although longer cd than some other classes) & a gap closer that doesn’t function well as an out & a gap closer that’s a damage ability.

Ehp shouldn’t impact damage output. Anyone who thinks harder to play or squishier = more damage has a broken thought process. Certainly you expect to get non-damage perks in exchange for ehp, and mayhem delivers well enough here already.

There is a big balancing question though: how do you balance classes that can’t reliably hit all their abilities with high uptime in the encounters you’ve designed vs those that do? If you balance them for “average” hits or stalling for good windows then a really high skill player or a lucky run will have that class completely crushing & their numbers will be insane in trixion (pre-nerf mayhem). If you balance them around that 100% run then they will under perform a significant portion of the time and feel bad to play vs classes that can execute more consistently.

I don’t really know the solution there. I’m mostly enjoying Mayhem as-is, and while I hope for qol or some 5%-10% buffs to hell blade/tempest slash, I also don’t care if mayhem gets 0 buffs.

can all these bad players stop playing mayhem zerker and stop whining about the class when it doesnt need a buff

Only class which needs buff is deadeye no damage buff but defense xd is funny to say upgrade your ARMOR when reality Deadeye wears maybe pieces of newspaper… even Yoho is nightmare but yea damage is amazing most damage done every time but I get sweat often xd… About Mayhem well I decided to not play grudge on this class I choose raid captain before that I had Ambush Master its also good but require more skill and u must constantly reposition yourself what is really annoying, 900 swiftness and its gucci really often I have MVP in legion raids… Its only 2% difference moreover Mayhem has the greatest damage boost from maxed tripods… so really Mayhems can give up grudge u will deal more damage if u will stay alive till the end…

its a lil bit bit tankier, but you rarely get 1 shot. and because potion efficiency is so high on mayhem you spend basically no gold on pots.

keep in mind the only thing you technically lose is the difference the 65% dmg reduction vs the 25% hp makes.

lets say you have 100,000 hp in BT (or no spec) and X boss hits you for 25,000 dmg exactly or 1/4 of your hp. that exact same zerker but as mayhem (with 25,000 active hp and 65% dmg reduction) that same attack ‘should’ do about 8750 dmg or 35% of your total hp the increase is a added 10% or roughly 40% more dmg.

(this all assumes i did the math right, someone should check that LOL)

this sounds like a significant amount of dmg. but zerkers already have high health and very good defense baseline. so doing 40% more dmg to someone thats already tanky, makes them even out to a normal class.

this is why on ilvl i could survive the shotgun attacks 9/10 when a sorc or a gunslinger (even if they were higher ilvl) might not fair so well.

the reason people have a stigma about mayhem being squishy is because people keep repeating it not because its true.

(also people never account for the massive speed boost you get that lets you dodge attacks easier, or the healing efficiency from pots and supports)

NGL… I don’t even play arcana, but she is weak af…

You actually have a berserker or are you talking out of your ass?.DB/gunslinger/scrapper/SH do more more/slightly more damage on equal gear then mayhem without any of the cons and 2 of the classes mentioned are brain dead.(and sorc)

Currently its middle of the pack with the same cons as before.IE:Frail and most of the hardest hitting attacks are charge attacks so it actually takes skills to know when to fire these skills.(same with red dust if you mess this one skill its a major damage loss) The pro of the class was the damage to counter the fragility and the pro is no longer there.

As for the HP pot change it doesn’t matter If you dodge for the most part and purple pots for raids basically make the change null.

why the fuck would that even matter when im right :joy:

ppl think playing x hours on a class makes you right about anything you say meanwhile you can be complete dogshit at the class after 10k hours

So you don’t.Nuff said.

You’re the clown from the other thread. :rofl:

Tell me on this wittle doll where the bad mayhem berserker touched you.

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so i have to boost a zerker to X ilvl and afk on it for Y hours to say something about the class? :joy:

dude you fucking delusional, tell me how spending X amount of hours makes you knowledgeable on the class when you can be playing it completly wrong.

You can swipe the card to get 1500+ and do fuck all for 5k hours, that doesnt mean you suddenly realise what is wrong or not about the class :joy:

It helps with your credibility.You get to know whats exaggerated and what’s true.

It kinda does.Even if you’re naturally bad you still learn over time.That’s how learning in general works.

Again,It’s a process of learning.That’s why im saying if you don’t play the class seriously you only have a superficial view of it (unless obviously shown on video to be broken like some other classes I can mention)
You clearly don’t play the class in any way seriously so your point is null.

You cant’ even process such a simple observation.You honestly sound like someone who’s in his late teens or has some issues with making obvious logical conclusions.

Posts like this are laughable, try a deadeye if you feel mayhem zerk is in a bad spot now…

nice you proving me right and why the forum is garbage for class feedback :joy:

thinking process of learning applies when you can be playing the class wrong the entire time :+1:

And there you go again saying “Me right,you Bad” without actually saying anything to enforce your argument.

Keep on trucking my dude.I’m sure in a couple of years you’re gonna think back to this moment and think wtf where you thinking.It means you’re growing up.

Good luck with your life.