Mobs should not approach me if i am way over levelled unless harassed by player


More a QOL fix. If i am ilvl 1485 and i’m in Luterra, mobs should not approach me at all and i should be able to walk around without aggro unless i attack them first. This concept is common in other MMO and it’s annoying to be disrupted while collecting ingredients and other collectibles etc

Maybe make it match the knowledge transfer requirements/ chaos dungeon etc. Like if i need to be 1100 before the mobs at feiton avoid me.

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Yea its so annoying when im trying to use a song to teleport and a random creep come by to swing a hit then run back to their post that makes my blood boil

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