Hello!
It has been almost two months since release, and as someone who has been doing sea coops and events since the week one, I would like to give my feedback and suggestions about it for possible improvements. Being done with every timed isle(Spida, Alakkir etc.) and having a decent roster of ships.
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The first and most important one is, please fix glitches on buoys and interactable objets on sea. Interaction time between uses of objects are extremely long, considering there are usually 30-50 people who are trying to do it. It is too frustrating to get behind in a race because of a glitched buoy. We should be able to use it without any wait time.
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In sea gates(Harmony etc.) bring bulk opening for keys. Using 20-30 keys in an event takes too long.
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Some killing coops(shark ones especially) and retrieve dead soul coop objectives are too hard to reach. And killing sharks is not very rewarding. Many people move to a safe water zone after killing 1 shark and waiting for event to over. This should be fixed.
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Harpoon and treasure salvaging skills are not improving with ship level. This should be a thing where we get better damage on our harpoons with higher level ship. Same goes for treasure salvaging, maybe possibility of better loot for treasure maps from sea keys or cooldown reduction.
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Sailors we got should be ticked or grayed out in codex, just like with virtue potions page. Its hard to keep track of which ones we got, and which ones we should aim for. Same goes for stronghold crew page.
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Pirate coin and silver rewards are extremely low on adventure islands, except for the end-rewards. Today, I got 2,000 silver in total from 3 chests given in Harmony Island, same goes for other event bags like Angler’s Pouch from oppurtunity island etc. At this point I m nearing 1385, where a single honing takes 69k(including filling shards) this reward feels like a joke. Improved silver/pirate coin rewards also should be able to pull in more players into these events.
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Sailing prestige level can be a nice thing to have. Maybe its own rewards as you level up.
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Roster exp and silver reward from island coops should be scaled based on your roster level. People only ever do these coops for achievements or quests. Except those, they are literally there for nothing. None ever does them, which makes them a redundant content of game.
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Shipwrecks and sunken treasures feels way too simple. Shipwreck is basically go grab your chest event. Sunken treasure is worse, only find your location and click on it. Adding more challange and with improved challange, improved rewards would be nice. Difficulty selection can be an option.
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Daily, weekly sea or island raids would also be nice to have. Where we also use our ships to progress in the instance.
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We should be able to disable ship skin looks when wearing them. On sea, %95 of ships looks the same with same skin on them.
Overall, there is a great base for fun sea gameplay, but it feels neglected, considering how much PvE raids and content we have. It only needs some love and attention. I hope you find my suggestions useful, for I feel like these would be great improvements on sea gameplay. Thank you for your time!