tldr:
I have no issues with grinding in games, did it enough in Ultima online when it ran, POE and WOW
But that grind was frustrating at best, but still gave you goals that you could attain with time
The failure rate in LA though is not only frustrating, but demoralising
Demoralised players will lose the will to continue and move to other games
I have failed all my hones for the last 3 days
I dont play for 10 hours per day as i have a life
I refuse to pay money to plough through this honing wall, although i always support a game with my money buying other sparklies or qol items
This business model is geared towards spending vast amounts of money to get to the end game content
Before i reached T3 i scoffed at all the complaining topics regarding honing, now i’m here myself i see exactly what they were complaining about as a real issue
I give up with honing for now and am just playing the other content
There is a saying where i come from “if things dont change they will stay the same”
With this business model you are actually losing money from people like myself because we just move on, but if the % rates were tweaked slightly so its not so demoralising then we would stay and grind through it
You can lure people to support your game through sparklies, mounts and other items, but to put a sytem in place that requires real money to reach end game content is not a winning model in my book
The whales will dry up and move on leaving casual players like myself with an easy choice
Stay demoralised or move on ourselves
I have no idea whether my style and attitude is in the majority or the minority, but i feel the way things are is not sustainable as a business plan
Here endeth my demoralised rant and i’ll get back to grinding my way through the advneture tomes, which i am enjoying and leave the real end game to folk who dont mind spending their cash to get there