Not speaking for anyone else, but I believe most of the community is in agreement of catching up to Korea’s Lost Ark version. Many of us are probably playing not only for what this version of the game currently has to offer, but for what it will be like in, hopefully, the near future.
This is not meant to come across as too critical, but AGS doesn’t seem to be too prepared. Their stance is a wait and watch approach, followed by timid response based on results and player feedback. This is a very reactive approach and not proactive at all. This could be a significant factor for the delay of roadmaps, lack of details in patch notes, and other stuff we’ve seen. I believe that Korea’s version is already very good and is what most of us are looking forward to; AGS just needs to find the best method to serve it to us.
I don’t think the early Argos release was inherently bad. I believe that rapid, consistent content release is a good thing. Just feed us the necessary resources via events and other sources to allow us to keep pace with new vertical content. The current problem seems to stem from releasing progression content at a default or even slowed rate while trying to put forth vertical content faster. That doesn’t add up; abundant resources are a necessity for accelerated vertical content. I’m not asking for 100% of the players to be able to partake in new vertical content. Having at least 10% of the active player base able to participate on the week of initial release is already great; especially compared to the less than 1% we probably had for the Argos release.
AGS’s response to player backlash from the Argos incident also worries me. They seem to instinctively opt to stall future vertical content as the optimal solution, and instead, substitute with injecting honing material. Honing injection should not be a replacement for new content. Depending on how severely and how often they respond this way, we might never be able to catch up to Korea’s version.
From my perspective, a more competent solution would be to inject the necessary resources into the game to help players keep up with frequent content updates. Not with a wait and watch approach but push us to the doorsteps of new content they may have planned.
This was something I wanted to speak my mind about before the actual roadmap is out.
Time for more Lost Ark! & waiting on tomorrow’s update!
Edit: I don’t have the experience nor qualification, but I’ll toss out an example road map that I believe is somewhat reasonable and that I would personally be satisfied with. If AGS is confident in reliably pushing out content even faster or better, I’m all for it.
- Character: 2 new characters every other month. That means we would be caught up with character before the end of summer.
- Skin: 2+ new non-limited skins every other week or so. First season limited skins maybe 6 months in and second season after a year. Also throw us new pets and mounts in a similar fashion.
- Content: A large content update every other month. Valtan+Vykas normal around May, since April seems unlikely at our current pace. The respective hard mode 2 months later. Kakul Saydon the update after that. Then Brelshaza normal after that, then finally followed by the hard mode.
- Events: Seasonal events and accelerate events by increasing the resource rewards to keep us up to pace with the rollercoaster of contents.
If we ever get to that point, I’m positive that we will still have a lot more catching up to do for the new content out on Korea’s version by then.