My thoughts on how this game respects your time

so before i started this game, i did watch youtubers from other lost ark regions talk about the game, they mostly agreed on that the game is relatively balanced, and that this game respects the time you invest into it. However, after spending triple digit hours in this game, i feel like that is only part of the story. so here are my thoughts on the issue

tl;dr - this game is definitely worth trying and respects your time if you are a casual gamer/someone who likes to play multiple titles at the same time. this game is less suitable for one game at a time purists who borderline the hardcore and spend 4+ hours gaming per day

long explanation

before investing time/money into a video game, many players will ask if the game is “worth playing”. this is usually a pretty complex question, as it really depends on what you subjectively consider value to be.

there’s always the group of people who say that it’s a free game and you lose nothing from trying it, so if you agree with that mindset then why yes, its a free game, cost you nothing to try, so why not.

however, if you believe your time to be too valuable to waste on things that you are not going to do for the long term, then the question here you want to ask may be “does this game respect my time investment?”

the answer is interestingly not so black and white
does this game respect your time?
it really depends. sometimes yes, sometimes, no.

how is this answer derived?

lost ark is a game that divides most of its activities into short 15-20 min intervals that you can complete without a heavy time investment.
island adventures, events such as grand prix, guardian raids, chaos dungeons, weekly/daily ulna’s tasks, sailing co-ops, etc, etc.

this is a great design for casual players who may only want to log on for short 30 min-1 hour sessions, as they can still get most/all of their progression activities done without a heavy time investment into the game.
my casually playing friend, who quite literally only play this game during downtime at work, is able to hit tier 3 around the second week of grand prix event while never playing quite long enough to even do an abyssal dungeon during his session.

all things considered, lost ark respects his time investment very well. while he did not exactly keep pace with the rest of our group who game considerably more hours per day, he is not that far behind. he’s at 1360 right now while the rest of our friend circle are around 1370-1385.

so far that sounds pretty neat.
so then, what is not quite as great?

before we talk about that, we have to discuss something called time gating.

most of you mmo veterans may have a good understanding of what the term means.
however everyone defines it a bit differently, similar to what one considers p2w may be less so in another’s eyes.
for the sake of this review, please understand time gating as such - an implementation within the game system, that purposefully slows or completely halts player progression for the game until a designated amount of time has passed. upon which the player will once again be able to continue progressing through the game.

lost ark is, in my opinion, a very, very heavily time gated game.
nearly every source of progression in this game has a limited number of entries per day/per week.
as this is not a discussion over whether time gating is good or bad, i’ll leave that for you to decide on your own.

however, as progression is time gated, and most progression activities can be completed within a short time frame. this means that you will be able to cap out on meaningful progression within around 60-90 minutes of play time per day or so. so, what does this mean to you as a player?

this translates to, if you play this game past that approx. 90 minute window per day, your game time will become significantly less efficient relative to your game progression.

ergo, if you are someone who enjoys gaming sessions for 3-5 hours per day, and you are a game purist that pours your time into one game at a time, this game absolutely feels like it wastes your time. combine that with the fact that most scheduled events are only available at certain VERY SHORT (approximately 3 minutes) timing windows through out certain hours of the day (adventure islands, non adventure island islands, chaos gates, basically anything that spawns on a timer) if you absolutely want to complete everything every single day, there are days when you will have to complete 1 event on the hour, wait 55 minutes until the next activity that takes you 5-10 minutes, then wait another 55 minutes until the next scheduled event which you need to participate in, etc etc.

of course, you can maximize the efficiency here by looking at the schedule and figuring out your plan for the day, you might start the morning at 11 AM PST to finish your island adventures for the day on spawn, work on your dailies/weeklies/chaos dungeons/guardian raids during the downtime, then go to the next scheduled event (fieldboss/chaos gate/grandprix) at 12 noon, continue to work on your dailies/weeklies/alts, go to tooki island at 12:50 to do the daily quest in order to unlock the giant heart rep reward, finish up your daily activities, maybe go to some other event/adventure island at 1PM, visit alakir at 1:50 etc etc.

yes, you could do something similar to the above
but this is when you realize you are treating this like a job, and you may be ironically checking your watch more often then when you are actually at work.
of course, you could skip out on most of the horizontal progression activities. after all, they either offer very little benefit to your direct character progression, or their meaningful rewards take weeks, if not months, to unlock.
therefore, you can find yourself be finished with the game after playing for about an hour a day, and if you are looking for more, you may find that the game is finished with you (for the day anyways).

in summary, this game can be played meaningfully in a very casual manner. however, unlike a relationship with your pet or other humans. the more serious you are about this game and the more time you invest into it, the less it gives back to you.

my recommendation is to play this game casually, and you’ll have a great time.

bonus question: suppose if you ignored all of that and still try to squeeze every last drop of gear progression out of the game to itemize as fast as you can to the end game, what will happen?

first of all congratulations, there is no rolling credits to tell you you’ve completed the challenge.
so what awaits you then?
imagine that you are on an island sitting at a beach, the gentle sound of waves slowly pushing against the sand, only to retreat back into the ocean, the vast blue pour endlessly into the horizon, so serene.

and thats it. there’s nothing there waiting for you really. you get to do the latest dungeon, and the latest raid, your routine stays the same except the monsters have different colors and names.

the end game right now feels so empty if you pushed your way here, you ironically find that the greatest challenge, the de facto final boss was the honing npc all along.

seriously tho i was so disappointed by the first “hard” abyssal dungeon. its essentially all the same except bosses hit harder, not a lot of depth.

but perhaps legion raids will be fun though.

anyhow thats just how i feel regarding the subject
what are your thoughts? does anyone have a different view on the matter?

3 Likes

Diminishing returns, thats what i keep seeing in lost ark. The entry point is low (in order to have fun) but the more time and effort you invest in the game, the less you get.

To summarize:

image

Putting more hours into it might allow you to access more stuff, but eventually these same things will become a chore, and the cycle repeats. Casuals and one alt andys will have plenty of “horizontal content” to look for and it’ll last for a long while due to their short playtime. On the other hand, more knowledgeable players with longer sessions will clear the same horizontal stuff in no time and only be left with the heavily timegated drops which are again, a mindless grind (island souls, rapport hearts, ominium)

The problem is not the time amount for daily activities the problem is the game itself saying you “if you done, go logout”.

I am a 20+ years of mmorpg veteran. First time i see an mmorpg force you to logoff with your main char.

It says “if you want to progress with char A, you shouldnt play with char A”.

The problem is not about time the problem is this game treats us as slaves who can play in “their time” with “their limits” in “their schedule”.

Thats why that korean popular game lost 70% in 1 month in west.

In west you cant treat players this way. We are not hard workers who waits minutes of openings. In west players want freedom.

This is definitely not an mmorpg this is just a very good mobile game with exact monetary model of mobile games.

2 Likes

Im more in the hardcore grinder category than 2 alt andy.

BUT, you know what I do? I login do what I want to do and enjoy then log off and play Apex.

What a concept? Enjoying more than one game at a time.

I like your review, it’s a good read and is 100% true in some shape, the problem is that your review doesn’t really take into account how the game is meant to be played by the developer.

The game is meant to be played with alts, depending on how much time you want to spend in the game, that’s how much alts you should play, the diminishing return really kicks in on your 7th alt due to him not being able to generate gold for you.

How the diminishing return actually works is that you main has a steep incline of progression, after you done you jump over to your alt and do it’s dailies and trade over the unbound chaos and guardian materials, which is the majority of items you generate, giving your main a less steeper but still steep incline. But at the same time you alt also has a progressing curve due to all the bound materials it will generate, it is much less but still lets you progress your alts.
Now we get to the 7th alt were you can still generate the materials for your main but the problem lies in the gold you generate which is 0, meaning that this alt will only take away from your main and doesn’t upgrade itself. That’s where the diminshing return lies for a hardcore player.

The reason it respects the time of any player is simply that you can get more characters up as a hardcore players and simply enjoy the content more. There’s no game on the market that isn’t repetitive. Literally every competitive game relies on repetitive gameplay, league of legends has been the same core gameplay loop since it’s released.
If you don’t enjoy grind or repetitive gameplay than an mmorpg, especially a kmmo isn’t a place you should be in.
We might not have content past Argos, but what hardcore players should aim for instead of getting to Argos p3 is getting past Argos p3 and prepping for the next content update. Thats what the game want’s you to be as a hc player, ahead of the curve.
This is why I love kmmos, because it allows my time I invest to be meaningful in the shape of that I can be ahead of people just by playing more.
Games like FFXIV are fun in its own way but ultimately the reason I played FF was because of the community and my friends, they are all gone now and all I thought I loved about FF was just a disguse to have fun with my friends.
There is no reason to progress in FF, progression is meaningless due to the games system of giving you free access to the newest content instantly, it’s a great concept to enjoy a game with a friend but not a great concept for someone who can’t find like minded people anymore.

Sorry, this kinda ended up being a rant and a vent, I miss my time in ff and all the fun I had and I can see why it’s popular.
But I also see the bads and I see people wanting LA to be just like FF, it’s great for you that you still have fun with your friends in those games and they didn’t quit or betrayed you, but not everyone is just like you, there should be a place for everyone.

1 Like

So you wanna say that all these dailies mentioned above take 15-20 min for one char?

however. i actually feel that diminishing returns start on your first alt.

ulna’s task’s gold generation can be capped out by 1 fully played character every week already, and reputation is time-gated per day, which means you cannot grind rep out any faster with 2 characters compared to one, since you do not get rep for repeating the same daily on the same day.

i usually end up doing dailies with subpar rewards on my alts just to slowly complete rep grind for all of them.

to add to what you said, the nature of an alt means that the alt character is at a lower item level than your main, and no matter if you funnel partially/completely the mats to your main, they generate less mats than your main just because they are doing lower level activities. the only aspect where alt generate the same amount of resources as your main is if they are doing the same abyssal tier, which is where you get your diminishing returns at 7th alt, but i would argue that’s not where diminishing returns “start” to kick in, but where it gets to the point of completely not worth doing. and the free unbound generated resources at T3 may not even be worth the investment.

for example, two weeks ago i made the dumb decision to get my alt pally to 1340 before getting my main to 1370. the result is that i got stuck at 1365 while my friend who left his zerker at t2 is able to hit 1370 and do argos a week earlier than me. the amount of mats my pally generated for being at 1340 is actually minimal. the 2 chaos dungeon runs is enough for 1.5 taps of honing attempt per day.

this is also compounded by the fact that the main source of progression right now is actually events, and not natural in game sources of materials, and that is weekly capped per roster, and having an alt does not in any way help you generate more event resources.

i am not saying the event resources are bad tho, they are great! its just that they provide much more utility to super casuals compared to the middle of the pack 1-2 alt andies,

but where yo umentioned if someone doesn’t enjoy grind or repetition in game play then kmmo isn’t a place they should be in. well, yes but the problem i mentioned with lost ark isnt really how grindy it is, but more on the fact that more time = less gains, which if dialed up to 9000 is technically true for all games, but it just feels very pronounced in lost ark.

i am a boomer mmo gamer, i love ragnarok online, lineage 2, blade and soul, etc etc. i’ve never had an issue with games that required you to grind.
just a year ago i went back to play iRO and got the character i created back in 2003 to third job even, i still enjoy logging into that game from time to time, it’s just that the game is a bit dated and isnt as mechanically enjoyable to play as modern games.

on the other hand, i enjoyed black desert mechanically, but could not get into the game even after 6 months of play. the game just felt too punishing to f2p players and people who want to turn off their pcs at night.

thanks for the reply! it’s definitely interesting to see some different perspectives on how they feel the time spent in game is rewarded, after all not all players experience the same things even if playing through the same game.

no, i count one character’s daily as one event, which means that 3 dailys tend to take 15 minutes average

if you mean dailies as in chaos gates/adventure islands, then yes
give yourself 5 mins travel time from whatever you were doing, once you are in sometimes event takes 3 minutes to start, then finish the event in 3-5 minutes, then after you are finished leave the area and move on back to your original tasks, the process should be about 15 mins as well.

If your goal is to progress your gearscore, there is no point in doing other unas than doing the four big leapstone ones. If your goal is to rep grind to get more virtues than you can simply just do those, really don’t see what’s wrong with that.

That’s true but there is barely much of a difference, it’s really not meaningful.

I don’t see how this refers to my 7th alt point, my 7th alt point is soley based on the gold cap which is locked to 6 characters, meaning your 7th alt does not generate gold so has to take away from the gold you use on your main to upgrade themself, everything beyond a 7th alt isn’t self suffiecent anymore, either you sell bound materials to get gold which your main can use, or you just simply take gold from other alts to upgrade him which also your main can use.

I never said this, I said from the point of your first alt you already feel diminishing return, but alt one to 5 have all the same diminishing return, simply due to the fact that bound materials exist, so your main will always end up with more mats generated than an alt doing the same content.
But they still increase your progress exponentially, the more time you have to play the game the faster you progress, that’s a fact.

The simple fact is, you pushed your pally to early, you simply did it on the wrong breakpoint, you could have left him on 1325 and still would have generated a good amount of materials, also a support can do both orehas with 1325.

it’s still 1.5 more taps besides that, Guardian also give you mats.

I would have to do more testing on that fact but I think you do generate more mats yourself over the course of the week than you gain from events.
Also to that, due to me having alts I can invest less time into the guardian event and buy out the entire shop, meaning I gain more from it than someone without alts.

Yes, they do, but I thought we aren’t talking about 1-2 alt andies but people who invest time in the game meaning 6+ hours, an alt takes you 30 minutes to an hour to finish their dailies. There are strats in place to make it even less time invested, like abusing the rest system so even 2 hour people can have 6 alts, but I don’t want to get into that detail, just saying it always wins over someone who only plays 2 chars.

True, this game values the time of a Casual player and a Hardcore player, a Hardcore player always has the advantage over a Casual, simply due to them being able to play more, it’s just not that pronounced in this game because it wants casuals to still do content and doesn’t want hardcore players to wait 6 month for a new raid.

Thank your too, sir.
My personal opinion is that I already feel it rewarding to just play the game, I don’t care how fast I progress as long as they let me enjoy the game how I want it and I see that the system of alts and rest bonuses really value me as a player, yes, I might progress 50% slower than someone who straight up spends 6 hours a day on 6 chars, but I love playing all the classes so I rather play inefficent than have less fun in the game.
That’s pretty much my personal take on it.

This:

And this:

It’s a bit confusing. So to clear it and understand: how much time it takes to make all dailies on one character?
*all dailies= chaos, guardians,gate,una’s,islands,rapport, etc.