I am sorry to say this, but your skills points, for a 1325 are way too low. This just shows me you’ve been rushing without paying attention to any horizontal progression. You need at the bare minimum 308 points for 6x lv 10 and 1x Lv7 skills, which is the bulk of our damage. I already had over 300 pts in t2.
With that said, i’m a Main Wardancer, and i’ve gotten myself quite a lot of MVP, even as i got into fresh T3 during an Armored Nacrasena, with the build destroyed i still topped 2nd most dmg dealt at around 1307 ilevel vs the guy at 1330ish who got the MVP (which is reansaoble, fresh t3, vs days in).
That said, you need mandatory All your accesories with swiftness, except Spec in 1 of them, and the 2nd bonus of the necklace, No exceptions.
This is the build i run as an Esoteric Wardancer.
Your rotation has to be strict. You start the fight building up resources, once you have 2 bubbles, you can Buff>Blast Formation>Moon Kick (Which will recover 1 bubble back)> Call of the wind god. At this point your buff window is over. But that’s all our hardest hitting skills in it. If you didn’t botch your buff window this is MASSIVE dmg.
After that it should be easy to build back to 4 bubbles, and you can consistenly throw both esoterics at 4 bubbles for maximum damage, if you do your moon kick in between like stated above.
After that you just roll swift wind kick for extra damage, bubble generation, as well as your flash heat fang. From here all your cd’s should be coming back in order for a new rotation, the downtime is perfectly planned with this rotation around Wind’s Whisper. (Try yourself at trixion).
I Don’t run roar of courage because the cooldown is huge, bubble generation is low (At this stage of t3), and swift wind kick allows for more dmg if you use it as soon as it’s back. it’s great damage for a 11ish Second CD skill.
If you’re not a counter fisherman. You can swap out Sky Shattering blow for Spiral Ascension, I do this for no counter fights, which allows me to have another extra “dash”.
Now let’s talk engravings, you want Esoteric ONLY at level 1.
Focus then on getting either Master of ambush all the way to 3.
Or Raid captain all the way to 3.
I prefer a bit more Raid captain because wind whisper’s gets me to mov speed cap if rage procs. And allows me to not be so focused on back fishing.
Altho if the monster has easy backs, Master of ambush is the way to go.
Otherwise the build i’m planning to make which will net me more CONSISTENT dps across the board (beacuse realistically getting the back 100% of the time is gonna be hard). Is Raid captain 3/Increase Mass 3/Spirit Absorb 2/Esoteric 1.
Very achievable build and doesn’t use expensive engravings. As for gems, well you should have had a good build running from t2. I came out of t2 with several lv 5-6 and 2 lv7. That equals lv 3’s and 4 as t3, since the efficacity is reduced by 50%. Until i get proper t3 running. This further helps.
I’m not gonna deny our class may require a little bit more of dexterity and effort to compete, in terms of sheer gameplay inside the fight. But it is what it is. We get in return farily high tankiness, crazy mobility, and to top it all. GROUP SYNERGY. Our buff window doesn’t only benefit us.
Fresh 1307 with a full party of 1330+. SO all my equipement was blue, with trash engravings.
This was when i still was T2. Alaric Sanctuary 8 man raid. MVP was T3 at 1330ish. Otherwise i would have topped it, like i topped all the other T2.
I shared this 2 particular ones because there were sorceress in it (which people claim to be so high dps) and still over dmg’d them. And i could still go on, have a folder full of MVp’s and whatnot. But that would prolongue the posts unncesarly.
I hope this helps.
If you have any more questions, feel free to ask.