Lostark is a great game however it really lacking in creating a trigger for people to social interact. Most of time people busy like headless chicken running around doing repetitive daily missions or raids dungeons. Even in guild no one really have anything to do together on the daily basis and nothing trigger to social interact with each other. At end game it is just about going into chaos, dungeons , raids and everyone just run in like bots start grinding then once it done everybody get out. Pvp island is too far to travel to, no specific spot for anyone to gather to interact or pvp. After awhile it gets boring once you maxed out endgame gears. Higher level cant play or help out lower level guildies since there are gears limit and weekly dungeon limits.
Coop battle only happen every now and then so cant interact on daily basis either. Lostark really need to do somehting to change to allow trigger for more social interaction.
For example, more coop battle during the day, a quick interface to teleport to pvp island, and while waiting for raid party let player gather and meet up in same room so they can interact while waiting for raids, checking out each other gears before starting the raids…etc more need to be done to improve social interaction at endgame. Because thats what keep the game going long time at endgame max gears.
If people don’t want to talk then they don’t have to. Many times I will initiate interactions with random people and either get a conversation, hit eachother with frying pans, panda conga or get ignored, it happens.
That’s literally how every MMO is right now. It’s not a lost ark problem, thats just what the MMORPG community is like.
This isnt intended to sound mean its just hard to put in text nicely lol. But maybe the “Need to improve on social interaction” is a personal need and not a game design one?
Yes very true, no one hardly talk. Need social space between each match making etc…