Nerfs SurgeBlade/Sorc/Zerk

im playing 1400ilvl surge atm and I can see how broken it is when you get to better set bonuses and accessory from legion raids. Nerf is totally deserved imo.

I have T3 alt berserk too and I’ve played decent amount on it. I think nerf for that too is totally deserved. Zerks just do too much dmg with only class engraving maxed.
3 main damage skills nerfed sounds too much to me though, but I havent tested that so idk about that. Nerfing red dust sounds enough.

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You didn’t get it you should have done another post complaining about people who complains about ppl complaining xD

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Honestly complaining about a nerf to your character is natural and it will always happen.

As a surge blade main i think a nerf was deserved but in the ptr they overdid the nerf imo
Taking 50% damage off AND not refilling orbs on max stacks was huge.

They said they want surge to be usefull in many scenarios but now is useless in most of them compared to RE.

Surge now is High risk Low reward
While Re is low skill better reward than Surge

But it’s a normal thing in mmo aswell most of us will switch to RE then sg will buff surge or they’ll find another way to make surge broken as time pass by

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On surge i dont agree 100%

Surge damage nerfs were really needed to get the engraving down to RE level but the orb generation nerf is just straight up killing the engraving

Surge is a high risk high reward engraving because you have to build up stacks while the boss is moving - just to miss it because he goes invincible the second u press surge

Making surge orb stacks exponential instead of linear forces people to get 20 stacks instead of doing a 14 stack rotation

Pairing Surge to RE deletes the high reward aspect cause they both get the same reward.

RE low risk same reward (or better now)
Surge high risk low reward (same reward when the boss just stands still)

You can’t design a high risk thing to be paired with a low risk in terms of damage.

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The select few will complain most of us understand balance patches. Now if my sorc gets so nerfed that i start getting the ret paly treatment and people wont let me into raids then i will start hissing a fit.

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The surge nerfs may seem a bit heavy handed but they were necessary as surge blade was able to solo certain content that no other class could solo due to its absurd damage ceiling. The nerfs simply put surge more in line with other classes. If this nerf was indeed too harsh then SG will buff them—no class will be left in an unusable state just look at how many buffs destroyer and arcana got.

You must take into consideration that Surge hits the highest powerspike early T3 with only one gem (Surge damage) and no tripods attached.

It is logical that in the latter game, with lvl 3-5 tripods, full gems RE get a higher ceiling in damage. Like all transformation classes builds and their counterparts.

Also, to note they playstyle SG wanted Surge to be (20 stacks being the best, not 14 being more efficient)

I see most complaints from deathblades since the nerf not only nerfs damage, but makes the rotation more clunky because of gauge regen nerf as well as damage. It essentially changes the play style and not just damage.

Put it as you want but a high risk engraving being on pair with a low risk one at any stage even when the high risk one has the optimal conditions (easy 20 stacks) is killing the engraving.

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Is not killing it if you are meant to get 20 stacks. Also, the balance is made considering KR average player (way higher stats than us). And the investment on a class matters, research transform Scouter, Scrapper & Shadowhunter and their counterparts.

It is not as you think, is the way SG devs designed X classes/engravings. And furthermore, balance patches come and go for every class, in the end we will have to embrace it all (Zerker main here, so I know the feels)

I’m not talking about our version.

I know surge blade deserved a nerf but not a murder like every kr blade is switching to RE and the prices of RE engravings went way up.

I am not demanding a revert or whining about it i just want people to say it the way it is.
There is not a single reason you would want to effort more to get less reward using surge if the ptr goes trhough.

I personally love both play styles but i can acknowledge when they kill one of them.

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Most KR players were already using RE way before this PTR announcement, check loawa. And it is not even near of death, when a Build is dead it is literally unplayable as you would be better going engraving-less because your class with that build is worse than DPS support.

All classes have two engravings, always one will have higher damage ceiling than the other, among other things.

If the two engravings have the same difficulty it’s fine but if the hardest to play has less reward then is death is just common sense.

All classes has pretty unique identities where your sentence might fit but for blade if you go surge ptr you are trolling

I just hope the streamer leaves and takes the locusts with him.

Welp we’ve caught one of the cry babies KEK

well for one i can only speak for sorc because that is the class i have experience with, from what i found in KR they did dps tests for reflux and igniter already and before the nerfs igniter was ahead in dps whereas now reflux pulled ahead by like 4% in dps (i cannot 100% confirm these results) but this creates a problem where conceptually reflux should never be allowed to hit higher dps ceiling than igniter simply because of the way reflux works, reflux makes it so you are freely able to use up to 3 blink charges and as such gives you way higher mobility and surivability as well as ease of execution by not being locked into a somewhat short burst window in which you have to hit all your stationary casting nukes like on igniter, igniter does not have the luxury of using the blink without completely annihilating your dps and is locked into this burst window i mentioned which makes it harder to play and should therefore also have a higher dps ceiling in a scarecrow scenario, the nerfs are destroying this previous balance even though igniter sorc was arguably too strong in the big picture of all classes, but the shift within just the sorc subclass itself between the 2 playstyles is very unhealthy for its balance

that being said im certain KR will realize this in the ptr and changes will be adjusted in a way that does not cause this issue when the changes are being finalized (given that the dps values that i have been told of are even correct so far)

also to address the part with it being in a diff region, AGS mentioned that our classes will be as up to date with KR balance as possible

So far the only complaint I have about the nerfs is surge’s resource generation was nerfed. I get the damage, but why they gotta mess with the flow of the class?

To me Surge Blade didn´t look that OP. I mean in all the vids i watched they did that BIG hit with their stack release thingy, but all other hits were utterly low damage compared to other classes^^

Berserker nerf isn´t doing much, it´s still hilarious. But Berserker wasn´t that OP for me neither, i beated enough COMPARABLE Zerks in MVP already. It´s just hard to not fail with that class or play it wrong.

Sorcs, not sure yet.

I don’t mind the nerf to surge’s damage, forcing 20 stacks seems brutal though. It removes the wiggle room 14-20 had where you could continue to build stacks before dumping and now further tightens the window before you’re “wasting” cooldowns because you can’t dump surge.

The worst feeling in the world playing surge is when you don’t hit the boss, the second worst is when you’re at 20 stacks and are forced to use cooldowns instead of dump.