When will we get the balance patch for PvP? The difference between classes is obvious right now.
Paladin, Deathblade, Sorceress, Shadowhunter, Artillerist etc. have been the meta for a while. This led to the match-making system having too many of them, causing weird match-making issues. I had multiple games with 4, 5 paladins, or with 4+ sorceresses, or 4+ Deathblade today. It has been like this for weeks, making PvP feels boring and repetitive to play.
Heal heal heal, shield shield shield. I think I’m going to sleep on accident if this trend continues.
Damn. They didn’t even give a proper reply on these topics yet. I just had another game with 2 Bards, 2 Paladins, and 1 Gunlancer. Imagine how it went. We won because I’m the Dps class, but it was super boring. 6 minutes and 2 vs 1 kill. It’s like everyone is trying to use a needle to carve sculptures from a rock.
The truth of the matter is that all supports in this game are HYPER busted.
They have objectively better then any dps. They have singular skills that can deny entire combo for a dps, ultimates that make entire team immortal for 10s, buffs, shields, heals and high damage combos to boot.
Problem is that if you were to nerf supports to a state that has them " balanced " compared to all other classes, they would feel like shit to play.
In a perfect world we would not complain about having support on 1 team because they should be more or less equally as strong, but they are not and its not even close.
KR is having a balance patch this week or the test server will. Either way the difference isnt huge and half the classes you mentioned will probably be buffed not nerfed hahaha… The balance is nowhere near as bad as you believe.
They should not make any changes before they release all classes. With every missing class balance in PvP will change. For example you speak a lot for deadblades, but their counter coming next week. It will not be easy walk for them anymore Sorcs will have problems when Scouter show etc.