Ok, Ok chill.... No one here hates Lost Ark

i wouldn’t call it wrong, just not very realistic at the current stage

According to the post and OP’s answers, the diagnostic is clear : He is retarded

Just report the thread and get it closed, this is as close to useless as it gets.

So you recycled your post from another game forum and everyone is dumb and troll both here and there…Ok… Please link me that really fun and successful game your worked as a game designer so I can learn more from your greatness about how to design games and enjoy it so i can also be a successful game designer too.

I mean little over two weeks ago only 2% of the playerbase has the achievement “Nobody dies during a guardian Raid” that number has since increased and is now inflated due to all the T3 players doing either Carries or getting carried on their Alts. 98% of the playerbase find this game difficult. There are other achievements that you should have got week one from just playing that all had below 5% completion. 9 out of 10 people who play this game are finding the content difficult and I can guarentee almost all of them are pretending it’s easy but struggled the whole way getting here.

It was pretty obvious to me after reading the first 30 comments where he replies after every comment that this guy gets hard on forum posts and attention.

Classic trolling.

But what is the difference here compared to other mmo’s? You just compared with other game-genres

Even then there’s more holes and bad logic in his post than you can shake a stick at I’d point them all out if it wasn’t exhausting to do so and I got literally nothing for it.

Like he says that the game has no build diversity but you literally have tons of builds and can change your builds at any time without any NPC visit or in game money or real money is one big draw to the game but apparently he just never played the game and there’s only one build :^) Then he compares FFVII materia but you have runes and skilltree to really customize your build even more. Then he compares Diablo a game where most Sets are just so bad they are never used, and most unique items are trash, and everything is determined by a few runewords that everyone goes for.

This guy doesn’t live in reality.

Considering how this is the most popular MMO in korea and 3rd most popular game in Korea under League of Legends and PUBG, I think they know what they are doing.

Gave up trying to read this after only a few sentences.

Any intelligent comparison or idea will be completely lost to the obvious lack of prose and brevity in the writing.

But I’m sure the OP is under the impression that his IQ transcends all mortal limits.

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This post is what happens when you spend too much time on the MMO subreddit.

Isometric, not 3rd person, but yes it’s not an ARPG.

Yes it is an MMO lmao

Just like WoW and Guild Wars 2 and and FFXIV… Hmm what do those games have in common…

Skills, Tripods, Engravings, Set Bonuses

It’s not super deep but people run different builds on the same class and different skills/tripods in the same build.

I mean literally 1 group (8 people) in KR have the title for deathless hell Vyakis, and the next hell raid comes out in like a week.

There are trophies for challenge. Not in our version yet. But your whole inane rant is just wrong in so many ways.

Post this on reddit so i can see the people there laugh at you too

i got flagged ):

OR MAYBE because we have each day probably a 100k bots banned and also fresh created lol

He’s not 100% incorrect though. Every KR game or Manhua(with the exception of “Release that witch!”, which is why people love it) I’ve read feels like the core concepts are near identical to the rest. Now I’m fine with that since I enjoy mindless stuff like that to a degree, they’re good time-sinks. Although I’m really losing my patience with LA considering I’ve done 33+ adventure islands and have 2 tokens. Still no alakkir or spida or unknown…this goes above and beyond when it comes to wasting time. I just got 1st in Snowpang and STILL didn’t get it.

Anyways using WoW as an example. You could learn engineering or choose different enchantments to fit the type of build you use, splitting off talent trees, coating your weapons in different types of oils that heal or debuff etc. Massive amounts of different relics, the list is endless. Of course I’m referring to the old WoW lol.

These days that game is more like a KR game the more I think about it. They pruned the hell out of it. Pick 1 talent between 3 every 15 levels, highly dependent on weeklies, all the relics were nerfed into oblivion into pvp so you can only use the same 2 that everyone else uses. Blade and Soul is the only one that CONSIDERED giving people some options. But then they said screw it and made it like all the others. Take away almost all the options and make everyone use crit gems and crit heals, force them to carbon copy one another so it’s just like every other KR MMO in existence.

I guess it’s just the way the gaming world is going. Gacha and mobile hell infiltrating PC mmo’s. I still can’t believe how much money Genshin has made…by all means people keep dumping hundreds of dollars into the ultimate RNG machine. Oooh gold star, you just got Klee’s 2nd constellation!! That was definitely worth $300.

Going to have to point out that “old” WoW did indeed have a ton of different builds and items but, like this game, there was always a cookie cutter build that out performed every other setup. The illusion of choice. The only reason I could play a raiding Fury Warrior in Classic, was because you only actually needed 30 properly specced people in a raid >.>

Anyways using WoW as an example

People just didn’t know any better, communication wasn’t as good. resources were not as extensive, people had more free time.

classic has literally proven to be antithetical to everything old wow supposedly “was” there have been numerous interviews saying as such from the original developers.

you already see posts about people playing in even slightly suboptimal ways, now imagine the game gives you the tools to just confirm your irrelevancy completely.

Linearity and Uniformity are design pillars for this sort of game, wtf are you talking about? You should have known that going in if you’re some kind of game design expert. This breeds comfort and eases you into the world. The game is designed to make money, not to win awards from critics. Also it’s “losers” not “loosers” you’re looking for in your last paragraph.

What a boring Eurocentric review that displays a fundamental lack of knowledge about how and why games are designed to begin with. Some people enjoy what you see as monotony and superfluousness.

Creative games dont thrive at the end of it all.
People say they want a new experience, but when you deliver that to them and they arent comfortable they go back to something theyre more comfortable with. That’s why 99% thriving market in KR games are of this model of design.