Idk if someone played tera, but this game is an example of how fast an game can die without casual players. Now 2 years, many casual players chose to stop playing tera, why? bad patches, to much rng, to much elitist players, to much toxic ppl, to much cheaters etc, but bigest problem was the elitism and toxic players… After many casual players stop playing and only elitist remain, game start die, in 1 year, game was dead and now 2 months, tera was shutdown. If lost ark lose casual players, the end is near.

@vasi86le I think you make good points. I generally agree with you.
The community here in LA needs to be careful with the way they deal with each other - generally speaking. I see too much negativity in groups and on these forums. Its not all pervasive but the negativity is not a minority. This is a problem.
This mentality reminds me of the fall of UO. Many had the same idea, the game is fine with a core set of PVPers, thus those players ended up pushing the PVE players to quit, then the PVPers started cannibalizing themselves until they started to quit, The developers then tried to split the servers into PVP and PVE as a last ditch effort to save the game, but was too late by that point.
A game is dead when the company suffer financial loses to maintain upkeep. And how does the ultimate fate start? By losing players and not plugging the leakage.
again no loosing player is not equal to loosing revenue
again wow lost 90 % of it’s player base but still make as much money
While technically true, but also not really at least from a player perspective. There are some MMOs in which the operation cost is so low it doesn’t take anything at all to keep up, on the flip side a MMO can have a stable and growing playerbase but operate at a financial loss. In the case of the former a game having only a handful of players and no growth would be considered dead even if it isn’t costing them financially, whereas the latter can be seen as thriving even when running at a loss.
Honestly what I consider a dead game is when the player bleed rate is substantially higher then its retention and growth rate, or little to no growth rate with a high player drop off. Meaning you are neither retaining players or bringing in new players to replace.
I didnt said or assumed that the average player play 8h. Thats why I multiply the concurrent REAL player number (which is around 100k) with 3. Morning, afternoon and evening. But lets say its 2-2,5 then its 200-250k. Maybe its more realistic.
Sadly we dont get too much info (wonder why) about active player data.
I dont think that we are far from 300k player.
thats not how math work
let me give you the formula
the real player count is 100k *24 / avrage time played per day
and here the total player count per avrage time played
1h a day = 2.4 million player
2h a day = 1.2 million player
3h a day = 800k player
4h a day = 600k player
5h a day = 480k player
6h a day = 400k player
7h a day = 342k player
8h a day = 300 player
so yes you estimate avrage player time per day to 8 h
No I didnt…
Only you did. I said steamchart shows 200k concurrent player and half of them are bots. Then I said, that lets say players are divided by 2 main interval which is 06am-2pm and 4pm to 12am (CET).
So you will see the same concurrent number in the 2 different interval but it doesnt mean that those 100k concurrent real players are the same in both interval. (multiply with 2-2,5->200-300k real player)
The whole “average player play 8h a day” thing is only in your mind.
But please, quote where I said that the average player play 8 hour. There is a big difference between I write it and you tought that I write it. I dont want to discuss what you imagined or not so I will end this conversation here.
if we have 100k concurent player at all time and that equate to total player count of 300k
it mean that the avrage play time is 8h per day this is mathematical this is objective this is what you said mean.
yeah thats cool and all
but you forget one crucial detail
you need those players to clear your daily homework
or do you intend to solo kungel and deskaluda for life like the elitist donkey you pretend to be?
people are quitting because they don’t see a reason to keep playing RIGHT NOW
people are going on vacations and trying out other games
you know
like a normal human being should
go touch grass once in a while
i’ve heard it’s good for the mental health
It’s not that the game isn’t for me (over 1600 hours on record), it’s more I find other games “more fun” and at the end of the day, I’m playing a game for fun, not a second job/child/chore.
Then again I don’t fit your category since I’m anti-RMTERS/Botters.
Nor was I ever toxic or mean to any new players and extended out to help via these very forums to new players to my server.
Ive been unable to do chaos, abyss, and guardians due to no players
. Literally would not pop at all all night because noone was in t2 or t1 anymore. And this was several months ago. That means literally no new players are playing at all
when it takes you 2-4 days to get a character from vll 50 to t3 even new players get out of there relatively fast
guilds mostly carry guardians
for low level abyss just play during peak hours
people are running them for cards
which means you will get carried through them
chaos i assume you mean chaos gate? nobody was doing them even on launch
we had too much to do and the chaos gates were very far from a priority
You are comparing the biggest mmo in the world to every other mmo. It’s like comparing apples and oranges. Wow had 10-15m players at its peak something no MMO has done since. But i do agree with your points about not being able to do content.
exept lost ark to had an incredible peak at launch (1.2m concurent is around 5-10m player)
lost ark is in the top 3 of mmo and the player count has sabilized it is far from dying
tough i admit that it might face a huge issue in the very long term with hyperinflation happening both in korea and eu/na due to honning slowing down
Show me the proof, and let us analyze why afterward.
You assumed all of that without evidence; You dont have them, you are merely going off by what you think. The fact that you included the bots into the total, that’s just sad and stupid.
Oh yeah it is always great when the scum gets skimmed off the game, but let’s not ignore the fact that the game’s launch missed out on hundreds of thousands of players just because the devs were naive and removed the ID system from the game, flooding the spots with bots and causing a macro economical disaster that they managed to fix, but then destroyed again with their new withholding system put together with the summer skin releases. This whole trainwreck is so massive it could potentially kill the game in the west and make it a purely indie project for those most dedicated to the game, which makes for a horrible MMO experience btw
Personally I’m in my bubble doing raids with guildies and slapping everything no sweat while also being on top of the economy, but as a veteran MMO player I’m well aware of the necessity of a wide healthy playerbase
Cuz is imposible to have this system on West.
I just say politics if u know what it means.