Just use the player made one.
And let me know so I can report your ass to be banned
nah u dont need dps meter stop this cringe already
I donât think an in-game DPS meter should be implemented. However, I think that people shouldnât be banned for using a 3rd party meter if they want to use one.
Toxicity is always something to be concerned about, whether a meter is involved or not. Iâm completely on the side of handing out punishment to players who are toxic about DPS in game.
Because its better than a dps meterâŚ/the end
iâm against dps meters!
No thanks
I hope you get banned.
Yes, thatâs exactly what we need right now.
Bots are outnumbering real players 4 maybe 5 to 1, RMTers are in the tens of thousands probably, the economy is in the shitter, AGS donât know what theyâre releasing on the shop in their own patch, hell, they canât even fix a damn mouse cursor bug for weeksâŚ
But we need them and Smilegate to work on a oh-so desperately âneededâ DPS meter to boost the ego of some WoW kiddies.
You have a DPS meter already in Trixion, get your ass there and configure your setup . If you want to get an idea of your DPS, that tool is great and itâs an accurate reference.
Whatever you mentioned above with lancemaster and wardancer require research and understanding of the game.
What if new player were to join or people who doesnât research on jobs and class prior to playing a class ?
They need physically numbers on the screen while playing to know and as time past, even idiots will know whatâs the problem as itâs infront of them at all time.
You canât always assume people are dumb and gatekeeping with all the yada yada reason. There is no such thing as a dumb person only a lazy person.
So iâm guildless yet competitive and youâre telling me that a DPS meter wonât benefit me ? i strongly believe DPS meter benefit everyone whose competitive and it actually allow people to learn their class in actual fights and team setup rather than a solo based trixion.
With that being said, AGS/SG wonât be implementing it anyway looool.
donât be silly, whales can only accept discrimination based on gear and engravings, not actual performance.
Whales only care about how fast the run is finished, high ilvl doesnât mean high damage.
That being said, not many people actually know ilvl is not everything thatâs why there is gate keeping +10 ilvl and so many other things.
They actually have to know whatâs making the damage and etc. But they are never gonna know because if no changes are being made, they will always assume high ilvl is everything.
Even now i bet people donât even know the comparison for 1 upgrade and spending 50k VS spending 50k to build your tripot or gems. which actually gives more damage ?
Basic understanding on the current state of the game, people would rather go for the 1 upgrade on their gears. But if you actually know your class well, you will know certain class need gems and tripot to sky rocket in terms of damage.
Thats the current problem with the game imo.
iâm not against dps meters friend, i wanted itâs implementation back when i was still playing too. i also disagree with the toxicity argument because people find ways to be toxic no matter what, either they make fun of your mother or your dps, theyâll find something to say.
my point is that in any game where they need to incentivize swiping for power, they need to keep the swipe as rewarding as possible. in the current state of the game, higher item level trumps any level of skill in terms of power gained, and thatâs fine as is for swipers
but if you add in dps meters, then the reward system from swiping is diminished, as now the metric the whales are being measured against will shift from âhow much dmg he is doingâ to âhow much dmg he is doing as per his item levelâ. when you put the skill back in the game, the swiping incentive is decreased because even if they are sitting at 1500 item level if they are doing less dps than what other people are doing at his item level, he will feel inferior.
and thatâs a nono because you canât let your customers feel like they suck
I mean GoldRiver is out isnât he? Seems like the perfect time
Iâm against DPS meter. Not because Iâm bad or smth (Iâm always MVP with dmg dealt in raids). It just makes other players inferior and feel bad when they compare their dps to others. Also it has no real value whatsoever, how are supps gonna determine if they played good or bad with DPS meters? Healing party has no value too, the real MVP supp is the one that keeps you alive with shields/dmg reductions and provide constant buffs.
As for DPSâs - some classes are better at constantly dealing dmg, others are better at Bursts. Ones are better at shorter fights, the others are better at prolonged ones.
Also it doesnât measure skill of players properly - you can have letâs say: 15ilvl higher than others in party, your relic weap quality is 80+, itâs honing is at +23, you play zerk. Others have 70+ quality, +21 weapons, in party u got pala, DB, sorc.
Now imagine you whaled for that, others didnât. Letâs say, you think of yourself as good player. Now - how would you feel about that sorc and DB outdps you by a huge amount?
You would come to forums and cry âbuff zerk, nerf DB/sorcâ.
Sure, sometimes DPS meters are good, since it can help players show how much they gained from certain upgrades/switches in skill builds, items, cards etc. But we already got that in Trixion (I know it doesnât mean shit in real raid due to mechanics and stuff).
But it has so many diminishing returns, that adding dps meter to game, would cause a flood of topics about nerfs, cries, buffs and stuff - while we all know, you all suck.
MVP screens are getting a revamp in Korea, nobody knows what will happen to that. Maybe theyâre going to show your dmg dealt and stuff too, other than only showing tittle + MVP values. And I think thatâs enough, no dps meters are needed.
Also, as others said - people in west tend to gatekeep a lot, due to that, a lot of raids that could be done with lower requirements, tend to be done in highly âovergearedâ groups. Iâve seen first week Valtan pug groups saying âHM, 5x3 required, know mechs, 1460+â like wtf?? This raid is easily done in 3x3, on ilvl.
Thatâs it from me.
never bring a dps meter in the game or you will kill it
Sorry, that makes no sense.
If youâre competitive then you do research, you practice, you check guides, you talk to others of the same class and you use a very powerful tool called Math.
There is such a thing as dumb people. Itâs a person with a lapse of Intellect and Wisdom.
One can make up for the other and thus the person isnât dumb. ie Learn from your mistakes.
I was in two progression raids. One in WoW and one in Rift. I never used a DPS meter yet I always topped 3 in DPS even though my role was Main Tank. If it was an easy tank fight Iâd end up DPS because they knew I could push DPS layers just hard as mitigation layers.
Itâs math and understanding of mechanics. I used nothing but notepad.exe and a calculator.
Even in non-competitive games I could tell you the exact damage a weapon including DoT proc rates and Status rates per second because I made it my business to know the system. Then estimate the TTK on any enemy type and level range you gave me.
Anyone unwilling to make that competitive initiative wonât use a DPS meter right anyways.
i think this is the same logic the school system uses in north america, you arenât allowed to show your score because people who score lower will feel bad.
i guess itâs up to you to think if thatâs a good idea or not, but i always found this to be kinda like ostrich mentality.
just because you donât know how bad you score relative to others doesnât mean that difference in performance wonât come back to bite you once you are a grown-up. if anything, you lose the opportunity to rectify that gap in ability because you donât even know it exists. not looking at the issue doesnât make it go away.
the same way dps use healing meters or threat meters. which is, they dont.
in every game where dps meters are in the game, class dps is what you should be comparing, no one expects a balance druid to out dps a destro lock, no one expects monk to outdps good blms.
the only downside this produces is a meta where people donât bring certain classes to raids for min/max. but guess what, it already is happening anyways so i honestly donât see how it would be worse. if anything, personal dps could be used to validate the idea of bringing the player, not the class
exactly, so if you had dps values, you divide valtanâs hp by the number of dps players in the party divided the amount of time you expect to fight the boss for and voila you know what dps you want people to do
rough napkin maths sure, but at least its better than being engraving or ilevel gating people, because thatâs a p2w game, and at least dps is purely results oriented
This isnât the kind of game where this is even remotely applicable. This is the problem.
Fights are dynamic and you need to pay attention to other things then your own performance and numbers on the screen. Some are positional dependant, some are buff dependant, some are crit dependant, some are multi hit abilities that might miss a part of their damage.
Please stop being disingenious about it.
For the record I want a personal performance indicator. Something that would include how much damage each ability did, how much uptime my debuff had, how much stagger did I do and how much each ability did, how much weak point did I do, how many times did I get hit and how much damage I took, how much I left abilities unused while being off cd, etc
Dps meters for the whole party in the form of a simple number is very bad for the current game design especially in a p2w game and the current and future mvp screen is pretty much the same only considerably more vague about it.
Youâre right.
The only thing that technically matters in this game is. Whoâs alive and is the boss dead?
This game is too stat dependent to need much else. Debuff up-time CDR. Stagger amount? Itâs standardized ie damage doesnât matter so what skills did you use. Damage taken? Did you die.
Sure, I guess it might be nice to see those stats personally but you canât do much about it other than upgrade gems and keep honing. Thereâs little to no build variation in this game.