imagine having to pay 500% the price in tax of what ur buying
I don’t have to because I just spend 5,8k gold on pheons just to gear one alt. The set itself cost 500g… So the tax is 1080%
I don’t like pheons just saying that if you had to use pheons to sell something well fuck that xd Unless players “like to sell for fun” instead of for profit that wouldn’t work very well. They could more simply just put trade limit on 1 with every piece of gear so that’s on purchase it would be bound and couldn’t be flipped.
simple right? but roster bound instead
I still find it amusing that people believe RMTers will be banned eventually or anything of the sort.
It maybe diminished and harder in the future but those who already took advantage of it will never be punished accordingly. Just another case of “If you’re playing legitimately you’re an idiot” type of deal …pretty common occurrence in real life as well
exacly
the system doesnt work because its thrown on top of other systems. Or rather it doesnt work as its currently implemented.
by “work” it would mean it creates an accurate value for trading items, and it works well with the itemization system.
It does not.
First off, it ties the value of items to teir, and to the gold/crystal exchange, which are not accurate descriptions of item value.
secondly, the itemization systems are not designed to be self farmed. statistically, for example, statistically its 1/6th x 1/42 x 1/2 to get an accessory you want, if you need class specific, that doesnt include quality or power of engravings.
thats 1/500 if you need class specific and 1/10000 if you don’t. You might get 10-20 of any one slot per week.
this type of rng is made for games like diablo, where item creation is unlimited and easy, or in a trading type game, where you can easily trade value.
Pheons are designed for an economy with so much excess gold that its cost is arbitrary. Thats not the economy we have here. And even in such an economy, pheons would still destroy the value of non optimal items, inhibit diverse builds, etc.
these are bad determiners for the value of an item, and its one sided.
the gold/crystal exchange is a poor arbiter of the value of an item. That exchange is designed to represent the value of time played vs premium services.
and its also based on item teir, which has little to do with an item’s true value.
just because its a gold sink, doesnt mean its a well designed gold sink. It adapts very poorly to the economy. And it basically kills build diversity, creativity, playstyle, and mucks up progression.
pheons have nothing to do with the value of an item. since the seller doesn’t recieve more/less gold if you pay more or less pheons. it’s completely irrelevant to value.
so your whole argument that pheons are a bad determiner for value is kinda moot.
a gold sink has its function. what you are describing has nothing to do with the gold sink.
you can put anything that you don’t like and don’t understand and make the same argument, so it’s not unique to pheons.
to me it looks like you don’t value build diversity, creativity, playstyle and progression a lot.
Pheons are literally just a goldsink in the game guys.
It’s to prevent massive sources of inflation in the game.
Without pheons or the need to buy blue crystal, prices of everything would just skyrocket.
Why do you think they made crystalline auras buyable through blue crystal? Gold sink.
Una’s task daily completion pass? Gold sink.
Anything blue crystal related is just to provide gold sinks to stabilize the economy.
Sorry, I mean gold sink in the traditional sense. They don’t take gold out of circulation like honing does, because at the end of the day that gold goes to other players. Compare that to a traditional market tax (and we have one of those too) where the gold just kind of disappears.
Whereas when you buy pheons, you give the gold to someone buying blue crystals, so the gold stays in circulations. The blue crystals get destroyed though so I guess you could call it a blue crystal sink.
How does spending real money for royal crystals and then buying a blue crystal pack from the shop remove gold from the game?
I understand the gold to blue crystal exchange exists and that’s not what I’m referring to here. And I don’t believe that currency exchange removes the gold just moves it the royal crystal for gold exchange.
Haven’t they basically given us enough fee pheons that a lot of players have not needed to purchase blue crystals for pheons? But prices of everything haven’t skyrocketed yet.
Are you saying eventually everybody will need to buy pheons and this system will help us later on?
Do you think this gold sink is needed since we already have so many other ones, gold hone cost, auction house 5% cut, cost gold to research/craft in stronghold? Also the removal or change of the pheon system wouldn’t eliminate the demand for blue crystals.
I think spending thousands of gold on low chance hones is already a really effective gold sink. They could even adjust the amount (increase) to match KR if they feel more gold sinks are needed.
I understand pheons have some purpose (still unclear on it though) but a system where you are paying an 800 gold tax to buy a 20 gold item just seems off to me.
thanks for being patient with my autism, you are correct of course.
pheons are mostly are created primarily through the in game store.
you can pay crystals which has two sources, gold or real money.
real money and gold are both measurements of value.
an item in the auction house costs gold, AND pheons. That means the game defines its value in two currencies. you can mathematically convert those currencies to one currency to make it clearer the actual value of that item.
for example the gold value of a t3 accessory that costs 30 gold and 15 pheons is
30+ 150(cost in crystals) * 650g(current crystal bundle cost)/95(crystals in a bundle)
or 30g+1084g
in real money, thats approx 3.85$ us
in crystals thats approx 165 crystals
its also important to note, the only actual gold removed is in the gold/crystal exchange tax. And only if the player uses gold, and not real money. when you buy crysals, most of that gold is transfered to another player. If it was just about a gold sink, they could have simply added a tax.
back to my main point, they set a value, in pheons, which can be purchased via gold or real money that is a very inaccurate representation of the value of items. is a 20 quality t3 ring with non meta engravings worth 1000+ gold? or 4 dollars? not really.
andin the long run this will reduce what people are willing to buy, which will reduce what people bother selling. If you look right now for an off color accessory, say a domination earring, with 3 drops of ether / 3 vital point, you probably won’t find it, and if you do, it will have a hidden base price of 1000+g
which is an arbitrary cost which doesnt represent the actual value people are willing to pay for the item.
they basically said trading t3 accessory items is a 3.75 dollar cost (or whatever 3.75 is worth in gold at any moment)
The Korean guy Gold river or something was talking about how this game is not pay to win or hoıw they are not putting any barriers …
well that is BS… when there is pheons in the game really …
i love how Pheons are meant to stop market flipping but are required for ability stones that bind on purchase lol i wonder how many people RMT just to buy Pheons?
It would help reading the whole topic. They’re not meant to do that, in fact they arguably make the market more vulnerable.
There are more valid points about combating inflation and making blue crystals cheaper for f2p players.
But it is still a broken system for our release. It makes sense to me now it’ll work (better) in the future, but now it’s pretty much just a mess
the Pheons system is going be rework in the summer come from gold river him self
He did not say this.
Not that it matters much by the latest news
did u watch his live steam?