12 hours of PVP on three diff specs, for 3 chars I have.
So for those 12 hours, which class hits top dps 3 out of 4 times? MAGE does. It’s not skill if 3 out of 4 mages are ranking top dps, every game. That’s not skill. Yet it happens.
Which 3vs3 team is op? A bard with a beserker, duh. My soulfist is barely scratching a beserker getting healed by a bard. Like doing no dps. The beserker can just walk anyone down with a support, too easily.
Artillerist, wins at these 1vs1 matches of 3 rounds. Artillerist can solo 1vs3, they just spam all their robot stuff & near range aoe explosions, then they win. They are too tanky af too.
My classes I play are Soulfist, Deathblade, & Sharpshooter. Now testing a Wardancer. To all those who say Deathblade is op, are you a bloody noob? I played 12 hours, deathblade do trip me, tho I was never perma stunned. Deathblade isn’t even known for perma stun, Male Martial Artist is, you noobs. Get it right. Male Martial Artist stun locks, Deathblade doesn’t lock, they just trip. Big difference. So on the recieving end, deathblades air kicks haven’t been a issue much, not as nearly a issue a mage spamming aoe. Also my deathblade doesn’t even score wins from CC, my deathblade does aoe hit & runs.
Also my deathblade has the weakest hp out of all 3 agile classes. I literally get touched by a basic attack & my deathblade is already at 3/4th hp. We have the same hp as mages or defense. Yet the mage is dishes out WAY more dps at farther ranges & aoe multiple people left & right. How the freak is that even comparible. Ye once per 30 minutes, my deathblade scores a nice combo, but that’s it, the rest of the time your hp is dropping as fast as paper, from a tiny burn. One punch to a deathblade = deathblade lost 25% hp already before the main duel even started. Paper class hp.
AOE range, FOR SURE wins 90% of Deathmatch games. I don’t even play deathmatch anymore, it’s a joke. 1v1 is too slow to load too, it’s just ok to do once a while. So 3v3 is all this game has a fair map. This game needs so many more pvp maps, features, & rewards. It’s not even a joke. A pvp progression system & pvp siege 10vs10 maps that are better than dota or guild wars 2.
& ye I’m aware theirs too many nerf threads, tho people barely played more than 1 class in pvp. Ultimately for nerf:
Mage needs a 8% nerf to dps, tired of seeing Mage’s who scores 200k more dps for 3vs3’s or 800k more dps than everyone for deathmatch. 8% mage dps nerf. Maybe 10% nerf. They just spam aoe everywhere, than the mage says " gg ", & your like… only noobs play mages, because you’re salty of how dumb it was for the mage to dish out aoe dps. Their literally doing deathblade dps, while having more aoe, & higher survival rate. You chase a mage, they just aoe you knock you down, blow you up with fire & teleport away. It’s way easier to run away for mages, than it is for a melee to chase them. + mages do too much dps overall.
Then Artillerist is too damn tanky. Artillerist needs less defense by 8% & maybe spams too much too for 1vs1’s, so cd’s? Nerf artillerist hp. Seen a artillerist win a 1vs3 by just spamming all his mech stuff & near range AOE. Too much dps as well if the spam a 1vs1.
Beserker is only op with support classes for a 3vs3. Tho they make the list, for having too much hp when combined with support skills, while dishing out decent dps. They just become unstoppable with support.
Fairy’s support skills half the time are too op, barely can make a scratch with female dps classes against good fairy teams. They have like full hp. 2 fairies, fairies with paladin, fairy alone who self heals for too much or does too much dps as a support class. Deathmatch fairies win dps charts. Tho for 3vs3 its the support that is too effective at times, nerf support skills & besekers hp by 6%.
Martial Artist Male stun locks worst than Deathblade, by far worst. Twice as worst CC. Martial Artist Male has. So if people whine about Deathblade cc (even I don’t even use deathblade cc but use aoe for db) so if they whine about db cc, than their gonna have to for sure mention the Male Martial Artist’s ability to stun lock you with punches alone. Then Tornado. Then more punches. Stunned. However MA male, doesn’t make my list, because if you ditch the MA male, he’s can be somewhat kited. However you can’t kite a mage dishing out too much dps, or a tanky artillerist who has near range aoe & far too.
Which brings me to my last note. Range wins in this game. It’s easier to run away, than it is to chase.
P.s. I’m a Soulfist main, which as the looks of it, is the most underplayed pvp class there is. It’s also hard to be good at for pvp. So respect the opinion of the underdog class. Later.