Adrenaline: after you reach max stack, you get +crit.
how long does the +crit last for? or is it only for the next skill you use it on?
All-out-attack: holding and casting speed and damage increased
is this another weird translation where ‘casting speed’ relates to all skills?? or does casting speed for all-out attack refer just to the ‘casting’ that sorceress do?
Keen blunt weapon: +crit damage but a chance your attacks will deal -20% damage
i assume the move speed bonus is your 'swiftness" stat?
so if you increase your swiftness so you have +10% move speed, raid captain 3 will give you 45% bonus damage, which would be 4.5% increase in damage??
Adrenaline stays active as long as you keep refreshing it you dont drop any stacks.
All-out attack works for spells, I think only sorceress can use that one. Most other classes have Charge attacks, for those you use the engraving Super Charge.
Move speed is a separate stat based off swiftness and other modifiers.
If you open your paper doll, there is button called “character details” or something below your combat stats which shows your stats in a lot more detail:
Stuff like actual crit chance, crit damage, move speed, attack speed, defense etc
the guy above said pretty much everything but in terms of adrenaline it comes up under your buff bar so if you wanna check/keep track of it just glace over the buffs you have you will see it amongst the ones there.
the adrenaline buff lasts 6 seconds and can be refreshed using any skill and even dodge (movement ability/spacebar), the crit bonus expires with the buff
most skills are “normal”, some skills have a tag that says “point” “holding”, etc; all-out-attack affects holding and casting skills
keen blunt weapon has a 10% chance to deal 20% less damage, according to wiki according to testing done prior
raid captain gives you bonus damage that scales with your bonus movement speed (anything above 100%); your max movement speed is +40%, and at that speed raid captain 3 will give you 40%*45%=18% damage
You can go to details on stats and see your move speed. 100 is base. 140% is cap.
Buffs / Swiftness / Engraving spirit absorb all increase move speed. Some classes have bonus move speed from their identity (zerker/shadowhunter/sharpshooter for example).
Raid captain gives bonus dmg based on move speed. Anything that increases move speed increases damage if you got raid Captain.
I’ve always wondered if Spirit Absorption works in Tandem with Raid Captain. Just figured that the Raid Captain calculation is taken before the Spirit Absorption is applied?