ok so i think the way to go then i replace 1 more crit earring with swift and CD with ambush master and its good to go like this right?
CD is great tbh, itâs a shame to replace it.
But yeah you can go like this.
yeah but it only an âaltâ i will not cut a 9/7 any time soon to play 5x3+PS1.
would you rather replace KBW?
since ambush seems mandatory
Yes when you play entropy, Ambush > KBW
So you can replace KBW
thank you so much for your help !
a pleasure ![]()
Iâm a PS on Enviska server, currently 1490. I used to use nightmare set, but then I gear conversion to Entropy set. I havenât really come across running out of MP much, even with 1600+ swiftness. The reason is that, thereâs really no 100% damage uptime on bosses. Due to boss mechanics, and boss moving / turning around, dashing around, flying, untargettable, becoming immune, etc. You get breaks in between.
Note: You will most likely run out of MP if youâre doing trixion damage test, but I donât really use trixion, and just use the guardians and legion raids I come across and base my experience of that.
For now though youâll be fine with nightmare set, when you have gear conversion you can swap and see how you like it. But for me, as a PS Swift/Crit, I prefer Entropy.
My main is PS shadowhunter with the following setup: Grudge/MassIncrease/AmbushMaster/RaidCaptain/PS3 with swift/crit stats(crit only on neck). The mana will not be a problem in a real fight due to the boss movement and mechanics. So if you feel confident to play as a full back attacker go for entropy. I tested entropy, nightmare and salvation sets and i can say that entropy is the best for legion raids after you learn the mechs and boss movements. Of course, you can go with nightmare until you have the mats for relic set conversion and you learn all the mechs of legion raids. If you need more help, feel free to reach me!
Even if I were to assume you always play with a synergy class and you still use lostwind, thatâs 52% crit chance. Adrenaline should always yield better dps then probably all of those especially on entropy when it buffs your crit damage.
Odds of getting both of them besides the support and yourself in your party are close to zero.
Theyâre not even popular classes. Most of the times pugs get you sorcs, dbs and zerks.
For the 0.5% chance of ever happening you can simply re-arrange the parties or just take the hit. You donât consider something that happens once a month a dps loss.
0,5% chance of getting Striker/Wardancer/Glavier + Gunslinger/Arcana ?
Maybe you should learn how to do your party.
Also, my answer of âNever do thatâ was for someone who is optimized with crit as main stat.
1500 crit = 53%
Entropy = 17%
Back attack = 10%
A big majority of build in KR is based on these 70% critrate maximum, not only for the reason i put, but for another one, that is simple, 70% crit rate mean 7/10 crit, in a game where a majority of class got 3/4 big damage spells.
Itâs simple, and logic, there is no need to argue around it.
I know how to do it. For a back attacker itâs gl/db + crit chance. You definitely donât take 2 crits
made a PS shadower about 3 weeks ago and its currently running Entropy and will stay that way,
my engravings are:
- PS 3
- Adrenaline 3
- Grudge 3
- Ambush 3
- Mass Increase 3
liking the class alot, i made it because it was cheap getting PS legendary books is not more than 10k so getting 5x3 engravings is easy alongside Mass increase as well no need for 7/7 stones either.
ATM popular classes are too expensive and no point running them, let Meta slaves waste 100k+
also enjoying playing Deadeye with back attack, incredibly frustrating but very fun and rewarding when youg et it right plus its cheap as hell.
In fact you should, and you need to do it.
There is absolutly no reason to not take a perma 10% critrate, and a 18% with less than 10 sec deadzone time
You do less dps with 2 crits in your party over the damage boost deathblade and/or gunlancer offers
So for you, 6 people getting more crit, so a boost for 6/8, is less damage than 3/8 people getting a pos boost ?
(The 3/8 come from the diversity of the classes, obviously)
6 people donât get more crit. These are party synergies not raid wide synergies. They are limited to each party
They areâŚ
You seriously donât know synergies are limited to 4-man party ? Theyâre called party synergies, they have party members in their description. You have party 1 and party 2 in a raid. How do you not know this
You seriously donât know that crit synergies arent a buff to your mate, but a debuff on the boss ? So it apply for EVERYONE hitting the boss ?
How do you not know this, and still act like someone with experience, itâs cringe
Cannot fully blame you for making this misunderstanding. However it is still limited to party onlyâŚ
Blame it on smilegate for the weird implementation