yeah but it only an “alt” i will not cut a 9/7 any time soon to play 5x3+PS1.
would you rather replace KBW?
since ambush seems mandatory
Yes when you play entropy, Ambush > KBW
So you can replace KBW
thank you so much for your help !
a pleasure ![]()
I’m a PS on Enviska server, currently 1490. I used to use nightmare set, but then I gear conversion to Entropy set. I haven’t really come across running out of MP much, even with 1600+ swiftness. The reason is that, there’s really no 100% damage uptime on bosses. Due to boss mechanics, and boss moving / turning around, dashing around, flying, untargettable, becoming immune, etc. You get breaks in between.
Note: You will most likely run out of MP if you’re doing trixion damage test, but I don’t really use trixion, and just use the guardians and legion raids I come across and base my experience of that.
For now though you’ll be fine with nightmare set, when you have gear conversion you can swap and see how you like it. But for me, as a PS Swift/Crit, I prefer Entropy.
My main is PS shadowhunter with the following setup: Grudge/MassIncrease/AmbushMaster/RaidCaptain/PS3 with swift/crit stats(crit only on neck). The mana will not be a problem in a real fight due to the boss movement and mechanics. So if you feel confident to play as a full back attacker go for entropy. I tested entropy, nightmare and salvation sets and i can say that entropy is the best for legion raids after you learn the mechs and boss movements. Of course, you can go with nightmare until you have the mats for relic set conversion and you learn all the mechs of legion raids. If you need more help, feel free to reach me!
Even if I were to assume you always play with a synergy class and you still use lostwind, that’s 52% crit chance. Adrenaline should always yield better dps then probably all of those especially on entropy when it buffs your crit damage.
Odds of getting both of them besides the support and yourself in your party are close to zero.
They’re not even popular classes. Most of the times pugs get you sorcs, dbs and zerks.
For the 0.5% chance of ever happening you can simply re-arrange the parties or just take the hit. You don’t consider something that happens once a month a dps loss.
0,5% chance of getting Striker/Wardancer/Glavier + Gunslinger/Arcana ?
Maybe you should learn how to do your party.
Also, my answer of “Never do that” was for someone who is optimized with crit as main stat.
1500 crit = 53%
Entropy = 17%
Back attack = 10%
A big majority of build in KR is based on these 70% critrate maximum, not only for the reason i put, but for another one, that is simple, 70% crit rate mean 7/10 crit, in a game where a majority of class got 3/4 big damage spells.
It’s simple, and logic, there is no need to argue around it.
I know how to do it. For a back attacker it’s gl/db + crit chance. You definitely don’t take 2 crits
made a PS shadower about 3 weeks ago and its currently running Entropy and will stay that way,
my engravings are:
- PS 3
- Adrenaline 3
- Grudge 3
- Ambush 3
- Mass Increase 3
liking the class alot, i made it because it was cheap getting PS legendary books is not more than 10k so getting 5x3 engravings is easy alongside Mass increase as well no need for 7/7 stones either.
ATM popular classes are too expensive and no point running them, let Meta slaves waste 100k+
also enjoying playing Deadeye with back attack, incredibly frustrating but very fun and rewarding when youg et it right plus its cheap as hell.
In fact you should, and you need to do it.
There is absolutly no reason to not take a perma 10% critrate, and a 18% with less than 10 sec deadzone time
You do less dps with 2 crits in your party over the damage boost deathblade and/or gunlancer offers
So for you, 6 people getting more crit, so a boost for 6/8, is less damage than 3/8 people getting a pos boost ?
(The 3/8 come from the diversity of the classes, obviously)
6 people don’t get more crit. These are party synergies not raid wide synergies. They are limited to each party
They are…
You seriously don’t know synergies are limited to 4-man party ? They’re called party synergies, they have party members in their description. You have party 1 and party 2 in a raid. How do you not know this
You seriously don’t know that crit synergies arent a buff to your mate, but a debuff on the boss ? So it apply for EVERYONE hitting the boss ?
How do you not know this, and still act like someone with experience, it’s cringe
Cannot fully blame you for making this misunderstanding. However it is still limited to party only…
Blame it on smilegate for the weird implementation
You’re right, just tested, my life is a lie, and devs of this game are shit.
My bad.
for PS shadowhunter you either go full
nightmare or entropy
there is no mixing
reason why i’d imagine ppl go nightmare is because of the mp/ movement/attack speed increase which would be 15% on movement on top of 20% cd reduction.
this makes utilizing the multiplicative engraving raid captain easier to maintain optimal DPS uptime efficiency while being able to add more stats to crit stat and removing adreneline for more additive or multiplicative engravings. or keeping it and adding kbw with adrenline to meet the 60% crit rate.
going entropy makes it a bit harder with barely getting above 50% in crit rate without adreneline and with extra back bursts for optimal dps with raid captain you’d need to utilize demonic slash to get the 20% extra move speed to maintain 140% for raid captain to work.
PS shadowhunters either go full dmg burst using every additive/multiplicative engraving ignoring adreneline and going entropy
or
drop the burst for adreneline which adds more crit but you lose the dps from a additive/multiplicative engraving by using adreneline and make up for it via nightmare set cd and att/movepseed helping you to make up for the dps lost and not having to worry about mp.
it all comes down to preference.