I know I might receive a lot of flak for this, but so be it! With the addition of Brelshaza hard mode, gates 5 and 6 seem to be a bit harder than expected, which is generally okay, but one of my biggest frustrations comes from the enrage timer.
In my opinion, raid timers don’t make sense for content that is expected to be cleared weekly for progression rewards (e.g. phantom intentions). Raid timers should be limited to inferno mode which is the whole purpose for this mode! Normal and hard modes are simply progression content that should be clearable with survival and slowly poking the boss.
Players will still want to defeat the boss as quick as possible even without a timer due to simply surviving longer takes more resources and is riskier. Thus the timer could be removed so that less experienced players can focus a little more on staying alive instead of using a riskier playstyle (which often gets the raid wiped if 1 player dies).
For some comparison, I look at a lot of other games with hard bosses and notice that they don’t have enrage timers, or if they do, they are incredibly lenient (maybe 1-2 hours) and they are only there to prevent squatting/claiming a boss.
Another negative aspect from the tight DPS checks in the game are players resorting to third-party DPS meter tools. These of course are not allowed by the ToS but some players still do it because of the nature of these raids. If your group with all 8 players alive is failing due to the boss enraging, who’s fault is it? Pointing fingers can be toxic of course, but what if you’re the one that wants to improve and you didn’t know you’re that far behind other DPS?
With the removal of the raid timer for normal/hard content (inferno can keep it), players won’t need to resort to drastic measures to figure out why a party couldn’t defeat the boss in time.
I’m not asking for major mechanic nerfs here, but is removing the enrage timer a bad thing? For players seeking glory with a time-trial speedrun, there is always inferno mode. But for players just wanting to progress their characters, the fight is hard enough without a timer!
If removing the enrage timer is out of the question, consider increasing it by up to 20-50% if the average ilevel of the group does not exceed say 10-20. I would like to see more players be able to complete content albeit a bit more slowly rather than simply give up due to exhaustion.
Thank you for reading and I understand if you disagree with my opinion but welcome you to discuss all the same.