This isnāt an argument at all xD With enrage/berserk mode itās literally much harder to survive for even 20 seconds, let alone deal dps in that time to finish the raid. How is removing the timer not helping exactly? The patterns you need to dodge for 1-2 more minutes are normal, not faster, more frequent and they deal less dmg than in berserk mode.
It just doesnāt make sense.
And yeah it kinda loses the point when youāre overgeared, so it does only exist to make people hone xD
Yesterday we all died on Valtan ghost phase and a Bard stayed alive with 15 hp bars on Valtan and no Thirain. She just ran around in circle for 2-3 minutes and countered the mini-Valtans to accumulate stacks. Not once did she hit Valtan - she was just running around and countering. I knew what her plan was but I didnāt dare to hope it would work and it did - in the end she just one shot Valtan with one basic attack xD
It was inspiring. It shows the battle doesnāt stop necessarily when Berserk mode is on.
Unfortunately, itās only possible in Valtan. No other berserk modes will let you go unpunished, ever. Thereās no mechanic which can save you.
I see that my opinion isnāt shared by most since Iām possibly less skilled than most of you! My concern was to make the raid possible with any amount of DPS but not nerf the fight in any other mechanical aspect.
I realize that the argument will be moot once most players are overgeared in the 1600+ range, but what about newer or more casual players when they first reach 1560? Surviving the mechs is already very difficult and having a hard timer basically just imposes an arbitrary DPS check, which when adjusted, doesnāt change the fight at all.
As a side effect, my idea was also aimed at stopping the toxicity growing from people using DPS meters in these raids with tight DPS checks. There is also discrimination going on as well as certain classes or builds that arenāt āmetaā according to some source are skipped over and denied entry into party finder groups (this happened with my Relfux sorceress last week).
As for the comments about surviving longer is more difficult, with the enrage timer, surviving at ALL is impossible if the boss enrages (due to the boss getting ~10% HP back every 60 seconds). With a longer timer, some players can play more defensively to live longer and the supports could focus on heals more than damage buffs.
Is it really a bad thing to let more players across a wider skill range be able to clear the endgame content? Again, I leave the difficult challenges to inferno-mode which shouldnāt need any adjustments.
Spent more time in G5 and AGAIN we would have won if not for the STUPIDLY tight timer. According to someone that did use a DPS meter, my artillerist was pulling ~4.3M dps average throughout the fight but that wasnāt enough barely. We had 8 alive until about 30 bars and had 7 alive all the way up until the enrage.
This is NOT a 1560 raid⦠the developers messed up the numbers and tuned it for 1580-1590+. There is no way this raid was meant to be cleared with +17 gear and level 7 gems. Maybe by professional KR vets or something, but I see no way a skill casual player can do this, let alone weekly.
Now weāre entering the territory of āshow petā for pug games, which is highly toxic considering clearing G5+ is already an insane achievement for most players. @Roxx and other CMs, please please pass this information to the devs⦠the fight is very difficult but the timer is overtuned too much for 1560.
Edit: for reference my 1565 artillerist uses a standard 5x3 barrage build (lv7 gems, lv9 barrage gem), +20 weapon (only 83 qual), +17 armor, LoS18, 1777 spec, with all tripods maxed.
Realistically, the only upgrades I could get are a higher quality (failed the 1.4% at 83 quality for many months now), a level 10 gem (which I donāt have the 500k gold for), and/or the LoS30 set (which requires luck but Iām 4 cards/selectors away).
Why do you keep coming back with this casual stuff? A casual player will clear g1-4, get their full ancient, hone a few taps and then attempt g5-6 if they want a pet, or wonāt attempt it at all. These two gates are not meant to be casual friendly. Period.
I think a removal or longer timer duration for normal mode would be an interesting idea. However, a lot of raids/gates arent as bad as you think and can be cleared with time to spare.
We have been using lvl 7 gems since valtan hard mode. As the game progressed most ppl got LoS 18
Now if the casuals wants to keep up with the damage they should have LoS30 or full lvl 9s or some 10s.
Of course there are certain players that would be decent damage with less but those same players would make much more with better gear making the dps check not as tight. Iāve been in groups that got 2 minutes to spare untill enrage. Crazy how all alive with good gear and up time can do
Iām pretty positive that this should be enough for a group slightly above average to clear it. Though youāll most probably need all the people alive in past last shapes.
And we were insanely over gearing it. Because of that some people to this day barely know Vlatan patterns and how to deal with him.
If there is a dps check at 1560 that just means people die early/someone is not pulling their own weight and if itās none of that then simply throw dark bombs