RNG in stone Facet

I am interested in if % is correct in this game. I spent 550 pheons in stones, i didn’t get a single 7/7 stone. Got like x9 7/6 stones. I failed 7 taps in a row with 75%. Can you please recheck or tell us how % works in this game? because it’s far from reality. 75% shouldn’t be this hard to hit. Then people ask why some players lose interest in this game, no wonder why? If someone knows how the % works in this game please explain to me i will be grateful.

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With the 75% chance to hit you also have a 25% chance to fail. You’ve fallen into the 25%. There are calculators that make it easier, but it’s still based on the RNG. It’s correct.

As far as I have read and heard, the game director himself is playing, right?
He also had bad RNG, so he went to check if the code is correct and it is random and not rigged.
But then keep in mind that with the technology we have there is no true random.

Brother not a single owner of a game would tell u a defect of a game or a trick they use to make u spend more money, trust me. But yes % is not close to reality.

Nah those calculators are way worse. tried to cut like 35 stones with calculator didn’t get anything good.

there are people in korea which have 9/10 or 10/10 stones

to hit that goal you have to hit 9 times by 25%

so its all fine , and works like intended

My man, in under 35 stones I have 4x 7/7 or better, an 8/6 and 6/6 for my supports. RNG works

Ye ofc it works as intended, failing 7 taps with 75% in a row sounds real. I am not telling that there is no % to fail but cmon :). We all agree that % is not correct at least it feels not real.

last week i cut a 5/9/1 on my alt , it was the first one

also i got artisan on my chest from 22-23 … it feels not right but by 2% chance , it happens … and guild guy one tapped it on the same day on the pants from 22-23… happens

Correct me if im wrong (this is a stupid example btw):
Assuming we only roll 1 desired stat at 75% success rate and 1 undesired stat at 25% success rate, AND we want to succeed the desired and fail the undesired, then:

(ex.1) 0,75 x 0,75 = blah blah = 56,25% chance for the best case scenario;
(ex.2) 0,25 x 0,25 = don dokodokodoko = 6,25% chance for the worst case scenario.

Let me clarify that I know there still is 37,5% chance to get the other two “undesired results”… BUT we can see a kind of vast difference here already, and it only grows exponentially with more consecutive rolls. I’m not saying anything here but I myself failed to achieve the best case scenario significantly more often than the latter.

“SORRY FOR A HEFTY POST” ~Dalai Lama

TL/DR I dare to say that RNGpercentage, because percentage is strict, while RNG is programmed. And in gaming… we deal with RNG, not %.

Thanks for ressurecting this thread, to remind everyone how rigged this is.