Sharing some ideas for future additions/implementations

I’ve logged about 155 hours so far in the last like two weeks - more than likely gonna be playing just as much in the coming weeks/months. That said, I’ve had a few ideas for some stuff that could potentially be added in the future as items, skills, resources, etc.
This post might end up being a little lengthy, but it’s also not a complaint so it’s not like you devs have to read it all XD
I just figured I’d share my ideas, let anyone else share theirs, and let you guys use/build off of them as you see fit.
If I get any other ideas to add I’ll put them into a reply post here.
There’s also some stuff I’ve mentioned elsewhere, but I’m repeating them here just to centralize it all :slight_smile:
Soooo what that outta the way, let’s get into it


[Tome of Order] - Usable only if the player is in a party, this item heals the player for 20% of their max health after a period of 3 seconds. If another member of the player’s party uses this item within the 3 seconds it takes to heal the player, both players are healed instead for 40% of their max health after another 3 seconds. A third player can use the item in the 3 second window to heal all three players for 60%, and if in 3 seconds after the third player, a fourth player uses the item, all four members of the party are restored to max HP.

  • This item’s meant to emphasize party-coordination, and encourages the party to organize themselves. Only one of this item can be brought with a player into Guardian Raids/Abyssal Dungeons.

[Enhanced Phoenix Plume] - Used to revive another player in Guardian Raids or Abyssal Dungeons. Takes 10 seconds to use. Only one of these can be brought per player.

  • Providing another use for Phoenix Plumes, reviving other players could be crucial in certain circumstances. Paired with the 10 second timer, the player must either coordinate with the remaining party to protect them while they use it, or - if they’re left on their own - they must be meticulous and strategic about how and when they use this.

[Token of Return] - A small glowing coin that allows the player to return to the spawn location in a Guardian Raid to re-supply. Only one of these can be brought per player. Takes 5 seconds to use. This item cannot be replenished at the spawn location.

  • Seeing as some maps for Guardian Raids are rather tedious to traverse, this item allows the player to return swiftly in order to replenish their battle-item supply. This is also (i believe) the only item so far that can’t be resupplied by going back to the spawn point in a guardian raid - for obvious reasons ;3

[Tactical Red-Cashew Juice] - Not many would ever consider using Red Cashew Juice in a battle; turns out, it’s actually a great advantage! Provides the player with a 30 second buff that shrinks the player down to the size of a Mokoko. Damage Output -%50, but Move. Speed +%50 and gain a %50 chance for enemies to “miss” their attack, letting you take no damage. Some exceptions apply. Limited to carrying only 2 per person in some areas.

  • You’d only get access to this recipe after completing the questline in Tortoyk. I figure being able to take a part of the plot-line with you in your adventures could be a pretty neat feature. Of course, there’s limitations to its usage, an example being wipe mechanics in the Abyssal Dungeon.

Ok, that’s all for item ideas so far, and this post is getting lengthy so I’ll just list the other stuff I’ve got in a short bullet point list

  • A new Engraving that increases your movement speed by a decent amount; useful for questing.
  • Different tiers of the Chaos Shards, with increasing tiers buffing your ult. skill in some way.
  • Some kind of Incorporation of the Arks; they’re these massive sources of power, right? What’s to say us collecting them doesn’t yield some kind of buff, however small it may be.
  • Red Cashew Fruits as a new harvestable resource (for the Red Cashew Juice from above)
  • The ability to farm wildflowers and other harvestable resources at your stronghold, rather than just a specific kind of resource only farmable at your stronghold
  • A new merchant that resets daily to sell you trade-skill resources like the wildflowers, wood, iron, etc.
  • Secret Underwater spots similar to guardian raids/chaos dungeons accessible only with a new submersible ship or scuba-set that gives certain resources; difference being there’s no daily limit to how many you can do, but they’re very rare, hard to spot, and have pre-requisites like the scuba set or submersible ship. a neat way to introduce more playability into the open seas so its not just a travel method.
  • And finally, some cosmetics! I’m sure this isn’t a new idea for many, but I think being able to customize your character just a little more would be fantastic, and a great money catch. especially joke items, like a skin for sorcerers’ staffs that turns them into a comedically large spoon :3
    just imagine; a swarm of enemies lunging at you as you smite them with the miGHT OF ZEUS with your comedically large spoon.
    Truly a golden age if that ever happens.

Anyways, that’s all for now. I’ll probably add on to this post as I get more ideas later on, and hopefully other people can use this as a space to share their ideas.
I am also well aware that these ideas are very unlikely to actually be implemented, but if I can even just inspire someone on the dev team to make a new item from reading these ideas, that’s good enough for me.

Thanks for reading!

Love the Eternal Plume idea, but a little conflicted on if it fits with the game or not, maybe exclude those from like Legion Raids. and there is an engraving that increases movement speed: Spirit Absorption,

Enhanced Plume definitely wouldn’t be usable everywhere. The idea stemmed from my first few runs in Guardian Raids, when I saw the little floating symbol over my team’s dead bodies. At first I thought it was an indication you could do something to revive them, so I figured I’d put that idea here.
Spirit Absorption increases it a bit but I was moreso thinking something that boosted movement speed by upwards of like 50% or something.
Obviously wouldn’t be useable in anything other than the main world, since that’d be way too OP for raids and dungeons. The main idea is just to help with questing, just as another alternate option for players to use. might not even end up being an engraving, but some kinda method to do that.

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