Good afternoon. I used to be a financial advisor in a multi-industry company for 12 years and wants to advise the game developer on how to fix the terrible market situation in the game. Prices keep falling, people cannot sell goods at such low prices because it destroys the market. Right now, people don’t have any money. The sale of hooning materials for 1 gold and the continuous decline of Leap Stones makes this game more numerous. I present to you my solutions.
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Adding this for each item sold 25% return. That is, if I manage to sell an item for 50 gold, the game automatically gives me 25% of its value in the e-mail, i.e. 75 gold in total. This will force players to sell the materials at a higher price, so that gold turnover will increase until the price is too high.
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Introduction of a new commodity. For example, you could make hooning at t2 on 1000-1100 require different material from a different chaos dungeon. The new product will quickly gain popularity, which will make it more expensive and people will sell it because it is more expensive than, for example, materials from honning lvl 900-1000. Of course, until the market dumps again.
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Market reset. Mainly what Asian countries do. Buy all the materials and the price will be determined by itself. A completely empty market will allow players to introduce new prices and earnings.
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Price fixing by developers. The most state-of-the-art option.
Fixing normal prices. The player will not be able to sell the item below, for example, 50 gold, which will allow the market to develop much more and this is a fairly permanent option for the game not very for players because it destroys the so-called free market and the market is more nationalized but stable.
I hope that the creators of the game will finally do with the prices on the market because the game will collapse sooner or later from the very marketing and boredom.
Kind Regards