Stop blameing amazon!

Honing is pretty rough. When u login to fail as i have the past week… gets pretty demoralising

You will run out of silver way before you run out of gold my friend gold, is the least of your worries. Gold is easier to get then silver. So no gold is not an advantage

I’m not wasting any more time with you. You’re sad, dude.

I seriously believe thats steam giving a spanking for not just putting up and shutting up. We’re just consumers to them.

You know honing costs gold right and not silver ?

then why didnt he get banned from steam? but banned from lost ark? what? amazon even admitted he got banned for it lol

If you expect to make the hone everytime you will be in for a shocking event past 1400 ilvl . Ppl use 1 month etc to get 1 upgrade

you know it cost both right? or did that not pass your mind? you are looking at rates off 100k each piece with silver

And you know the silver cost is easily farmed at T3 compared to the gold cost right ?! And that using the action house/market uses gold right not silver
adding items to sell for you to get gold USES GOLD again…

It’s like talking to a brick wall

You know its not right, even with lopang etc. you will run out of silver more often then gold,

ah yes thats why amazon says he got banned for refunding elden ring and unbanned him, he was permad btw

That ban is so off topic tho, amazon is not the only one who has falsly banned ppl in mmo WoW had a shitton of it happening

yes but its proof that people are getting falsly banned and every ban isnt justified as this person is clearly delusional

but was it falsely banned against a different game ?!

You need to learn more about the F2P model. NO F2P MMO makes it’s revenue from the 99%. That 1% of whales is paying for 80% of the player base. This isn’t even isolated to just games either. Nearly everything follows the 20 80 rule.

Your argument for not having the content for mats that KR has is “be patient”. So let me pose a different question. What net benefit does keeping that content away provide? What is so detrimental to the game about providing something that was in KR PRE-ARGOS? And the same argument can be made for the honing buffs, what is the net benefit of keeping that away? Mind you this is for the players not the business.

And… people are sprouting some truly hateful stuff in chat. To be edgy?.. Who cares there are a younger demo than you playing . And this isn’t where you man up about stuff. RL is waiting tough guy.

Leave Brittney Alone!

Oh wait, wrong decade, sorry.

This is my theory.

SG knew about AGS’s really bad game reputation (like three failed games before contract was signed) and saw them as an easy scapegoat for all the bad decisions.
SG maintains a good rep, while milking NA of its whales.
What does AGS get?
The westernization changes (The “diversity” changes the “moderate” clothe changes) all look good to AGS’s ESG portfolio.
It’s especially damming with how lazy those changes look. It’s very clear that AGS wanted to check some boxes for their investor portfolio.

ESG, for those that dont know, is basically an investor grading system that judges companies based on their ethics. or their " consideration of environmental, social and governance factors alongside financial factors in the investment decision-making process." (idk if i can post links here, just google esg)

The thing is when it comes to mats we are missing 1 extra thing at argos release which is heroic guardians, and that might net you 1 more upgrade. as i said prevoiusoly honing buffs is a catch up mechanic for legion raids and they came at this point

At the time, Korean servers had many end-game raids, all of which were far above these levels (1325-1415): Vykas Normal (1430), Valtan Hard (1445), Vykas Hard (1460), Kakul-Saydon (1475).

1415-1445 honing rate change (buff) occurred on December 22th, 2021.

Similarly, there were four end-game raids, all of which were, again, above these levels of 1415-1445: Vykas Hard (1460), Kakul-Saydon (1475), Brelshaza Normal (1490), Brelshaza Hard (1490).

So I just want to say that for a majority of games with elements you can pay for, whales make up a majority of it. Information obtained from apple (Yes this is talking about mobile games, but I am sure the same applies here) The whales, or top 1% of spenders made up over 60% of the profits for games while the average user made up around 4% of profits.