Suggestion on Capture Event Islands

Capture Event Islands is a highly recommended weekly task that all players benefit from. However, players may not reap the maximum amount of benefits they can get from it due to the way it is at the moment. Consider one of the following suggestions to change the way capture event islands score is determine

  1. Just get rid of the scoring system so it consistently gives the maximum amount of appropriate rewards like 6 gem boxes/6 relic accessories
  2. Keep the scoring system, but change the way it’s determine by making the cost server shared where basically some new system will just deduct bloodstones from every single guild that accumulates later to determine the capture event score
  3. Keep the scoring system, but just create a new system that keeps tracks how many bloodstones have been accumulated server wide. If they reach a certain milestone, then that will reflect on what capture event score will be for that week.

Capture Event Islands score from 1 to 5 afaik where 1 gives the best rewards for everybody attending and 5 is the bare minimum with like maybe two gem boxes and two relic accessories. However, the score is determine by the guild that controls it for that week and then how much bloodstones they want to contribute to determine which score it will be when it’s hosted on the weekends.

I’m not really sure what the situation may be in other regions/servers, but I will just assume that the guilds that typically reign control over these two islands typically will rarely ever change to a different guild. Anyways, in the server that I am in the guild that controls slime island consistently for the past months doesn’t really care about the capture event and just lowballs it so their capture event island is just a score of 5. While it’s their bloodstones that they’re contributing to even host the capture event island, everybody else who wants and should be doing capture event island will have to settle for less. So, I think the way capture event islands score is done be revisited.

GvG Sieges over those islands should be mainly over the gold and bragging rights. It should not include the ability to determine capture event scores especially if the guild that reigns control for a long period of time is disinclined to spend a lot of bloodstones to increase the score of it.

Thank you for your feedback!

I will pass this along to the Dev team. :slight_smile:

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