So after many response and comments in this topic:
…I do not really want getting into the theme again, but I want to tell you why was this an important step in this game’s life cycle and how will this determine a lots of things.
First of all, before I start , I want to share a picture:
Tytalos raid screenshot
Another one so it can be more creditable:
Also: I’m not stuck anywhere, only my gear score cap’s me clearing everything.
I only do guardians in a PUG or SOLO and as I said, if AGS has the data, they can prove it.
And before the engravings questions and etc: Yes, I can read maxroll.gg too and can build my character. Yeah, I’m going for Remaining energy and Super charge when I can but yet, I do not really care about efficiency cause this is legacy content and you wont use anything more than for 7 days. No, I wont even bother with my pet till T3, just in WoW… I only care about end-game efficiency.
This screenshot was taken when I was 1000+ ilvl and started testing guardians. I cleared solo (around 7 min~) and did this in group.
Why is this important? First of all, if the screenshot is not enough proof, I think any of the AGS member can see my stats ingame and tell you that I actually cleared almost every Guardian in pugs on the first try and only had to take max 5 tries on some on the minimum ilvl to clear them. So trust me: I know the mechanics, I do not fail on these and I can clear Tytalos on 90% success anytime.
The main reason I tell you this because many of the complainers are the guys who tells you: git gud and learn from these, do not nerf these contents.
Well, let me tell you this: no one in the right mind want to struggle after a hard day for minimum reward in a game just so he can tell that he killed a legacy content.
Another problem is that if you find a content troublesome and more time consuming, you will eventually just skip it. Not gonna lie, I wouldn’t do any of these guardians on my alts , cause it’s just not worth it and it was boring. Oh, and I bet I’m not the only one who thinks that way even if they are able to clear everything. This is a game, I play it to have fun and I do not want a second job… Casual mentality? Yes… but as I said: I can clear everything, I just want to respect my own time.
Like it or not, but the content (mostly the legacy one) needs accessibility by everyone. The hp nerf is good step toward this where accessibility, reward and challenge can be in balance.
These Guardians are fun contents when they are fine tuned. They can actually even catch casual players and make them happy to overcome a reasonable challenge which actually respects their time.
Like it or not but every game is revolved around casuals and in the end and if they leave because they find something more bothersome than rewarding and fun then the game will eventually die and will only have the hardcore playerbase which is … well, let’s just say not good for business or for the game.
Some people already talking about how this game will step on the terrible path of FFXIV. Yeah, terrible path… The game which has the highest playerbase and loved by the most… Would be a shame if this game would turn into an actually success and not just played by a small core audience.
Now, this is what I’m talking about. When someone sais this is taking the path of FFXIV, I think AGS is finally doing something good.
I also think that legacy content nerf is indeed a welcome change. Many of you telling AGS this reason to not nerf legacy content: "People wont learn mechanics and they will enter content without the knowledge.
It’s the otherway. Now, people will actually do these content instead of skip it so they might learn the mechanics. Without these tuning many of them didn’t even bother to go for these and just jumped into harder content without doing them. Oh, and just look at the screenshot above. What do you think, what the other three guy learnt from that fight? Maybe one thing that it’s not worth to bother with this anymore cause they got the kill too.
However, I’m all into more content and if AGS decide to add let’s say… Unleashed Guardians for actual end-game and we can kill each of them for cosmetic rewards, hell… please do it!
Tl.:dr: I’m happy that the content will have more accessibility and people will actually experience old content.
I also hope that we will get more diversity difficulity wise here so nobody has to be left out. Yes, I think we should get a casual friendly difficulity with minimal rewards, but not taking away the experience for example facing Brelshaza later on. Everyone deserves to face her…
So: GJ AGS!
People who complain about the nerfs:
What is your real problem? That more people will be able to clear these contents? That you wont be special after killing a guardian which is a daily content?
Cause as you see, I can do that too, but yet I favor the nerfs simply because I want everyone to experience it, and an mmo/game is all about accessibility, fun and respecting your time.
If you really want challenge why do not you ask for more difficulity options with (for example) cosmetic rewards? I think everyone would support that.
However, it seems most of you just want this content exclusive for yourself.