I’m colorblind also, nd can confirm the filters they added in this game are totally useless.
I solved it myself increasing saturation also on nvidia pannel.
Still nothing compares to the ability to make the telegraph yellow istead of Red, i did that when i was playing wildstar back in the day… nd like was game changing… from bronze to challenger.
like give the option of change color nd intensity of the telegraph is a must…
in the t2 8ppl raid there are yellow telegraph that drain oxygen… i see them so clearly… i asked my guild mates, if they had difference seeing those yellow nd the red, nd they said its the same for them… to me… wow… its like 3/10 visibility for the red with saturation trick nd 10/10 visibility for the yellow… plz add the option to change telegraph color asap…
Had a guy in our group yesterday with this issue. Worse combo ever as I play on controller and the on screen keyboard that comes up makes it near impossible to communicate quickly during fights… So couldn’t even help em by calling it out.
Hopefully all these little issues can get sorted so the community can work better together.
But just wanted to chime in that this seems to be affecting a lot of people. (Colorblindness is a lot more common then people realize)
Me and one of my friends have the same problem, its just so faint that makes it almost unplayable, I took like 1 to 2 seconds to notice the red circles and stuff like that, and ended up getting hit by most of it.
The colorblind mode in the game is trash, just makes the game look uglier and doenst help at all, atleast on my case
Very much agree. I’ve just done Necromancer’s Origins for the first time earlier and had the exact same experience as OP. The red attack indicators are very hard for me to see on certain backgrounds.
Even as some one who isn’t color blind (or at least its not diagnosed, I am sure my guildies think im blind as a bat)… some of the glows red/yellow/white or what not mechanics can be very subtle… I rely on guildies to call it out half the time… can’t imagine doing it color blind.
Can sign this. Some parts unplayable due to not seeable Boss interactions.
Very frustrating.
Protanope color blind here as well. Definitely a major source of frustration here not being able to see the red indicators. The provided color blindness settings in accessibility blanket the screen in a different shade but keep the same contrasts between the surface behind.
As stated in posts above, a better solution would be a new color selection for the indicators so we can select blue, yellow, purple etc. If a custom color cannot be used then maybe make the red more opaque and give it an outline of some type to spot it better.
*bump
You just saved my raiding-life <3
Changing ‘Digital vibrance’ to 100% and ‘Hue’ to 10° do it for me.
Perfect indicators for bosses, but Punika feels like an LSD-Trip xD
Just a heads up, I’ve seen multiple people complain that the colour blind filters in the game are horrible. MOST of them leave them off and crank up the contrast and brightness of the game…which obviously makes the game look garbage over all, but it’s the only way they can see boss mechanics.
Then there are things like the boss in the Necromancer’s Origin where the colour waves get overshadowed by the constant screen effect so even for colour blind players it’s hard to see, despite it being improved recently.
There’s also a problem with the game being horrendously inconsistent with what colours it uses for boss mechanics.
Some bosses are really frustrating and nearly unplayable. ESO has great options for this kind of thing. Their “combat cues” menu is perfect. You can choose the color for all telegraphs, as well as tweak the brightness.
From experience playing with a few people with sight based disabilities I find the following things help tremendously - although some may not be possible depending on how the engine is coded.
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the option to increase/decrease the intensity of the colour of the effect (basically saturation of the boss AOE red circle)
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the option to increase/decrease the transparency of the effect
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the option to select the colour of the effect (basically just choosing if those huge AOEs are red/green/purple/etc.)
The game is in UE3. All of those are possible, as they are coded as particle effects.
The red AOE of the birds in the Naruni event are pretty much invisible. I’ve been hit by them so many times without being able to see the warning.
I don’t understand why all game designers make things like this so super subtle. Same with bosses - the red/white orbs in the abyssal dungeon are still oh so similar. Make them blue and red, bright and colourful so that people can actually tell them apart and not super light red and slightly darker red.
Sorry to necro a thread but I’m looking at returning to the game after some time away and this is something that continues to be a problem for me. I REALLY struggle to see the red telegraphs and the color accessibility settings are entirely inadequate.
@Seawolf @Roxx please could you look into this for us colourblind players?
I’m not colorblind but I really hope they take this into consideration and make the game better
I also have sight issues. The menus on screen are so hard for me to see…I have to go right up against the screen. There is zero excuse from SG for not having colour adjusting and menu size adjusting in 2022. It’s an UE3 and a computer science college student could implement that in house. They ‘AG’s’, say we will pass on your information. The only way SG would implement these features if they could charge royal/blue crystals for the ‘added feature’. There have been lots of people asking for these basic features. Extremely lazy game development. If there is no money in it for them, they couldn’t be bothered by people like you and me with sight issues.
I strongly support more customization to UI and attack colors and vibrancy. Some are just plain bad like the barely visible green AoE attacks from the miniboss in Argos’s 2nd phase moon side fight, some just hide under other graphics ffs like Moake who is a an absolute headache without gear score carry thanks to that. Other times, it’s the hotbox itself that doesn’t feel accurate. And I say this as someone with perfectly normal color vision. I just have an easy time losing track of things in visual noise and would love more control over it all.
I also want a more customizable UI in general, like cooldown indicators and such and being able to place them wherever I want, but that’s another thread.
I cant understand this issue myself but have heard friends bring it up :(. would be good to see something done for them
Just wanted to update this thread that I’ve “sort of” found a solution that helps (doesn’t completely fix, but is waaaaaayy better than the in game options) with this. No idea if this works exactly the same for windows 10 but on windows 11 at least I’ve been using the windows colour filters and they do seem to help a lot. (settings > accessibility > colour filters) I’ve also enabled the option to turn them on/off using a keyboard shortcut (ctrl + windows key + C) so it’s very easy to toggle them on/off if you’re in a colorful zone and everything is a bit too neon ![]()
Hope this helps others!

