I mean there has to be a cost of achieving greatness or everyone would get there one time, park in that spot and not make room for any new players trying to climb.
Im glad they implemented this system and think they need to introduce the same thing in competitive FPS games.
Take Apex Legends for example, the number of people calling for a hard reset or maintenance is quite large.
Just because you got eeeked into a rank doesn’t mean you get to stay there nor should be protected from delevling.
A rank should reflect your skill as a player, not how much time you can invest to no life into maintenance costs.
Why doesn’t league or dota have this? (they do but it needs weeks of inactivity) Cause its retarded and they can’t afford to make stupid shit with millions of players
Well nice top class use of the word “retarded”.
It’s not stupid at all. How many times have you been in a high tier game where you get a pepeGa teammate that has no business being there?
Yea. That’s what this rank protection does. You can’t be “casually” competitive homie. Life doesnt work like that.
Thanks, though after reading someone saying “pepega teammates” i think it could have been used differently.
You can be shit at the game and invest enough time for maintenance costs. Good nolifing skills, bad at the game. Now what?
Yea but the idea is that even if you no life you won’t make enough points to maintain your bracket / standing. If I can delevel / lose rank and BARELY made it into the ELO then it’s less likely that I’ll be able to achieve it again and more likely that someone with skill can get back up into it easily. Regardless of time.
it has to be said; NO CHANGES !!
poop sock degenerates rise up!
What are you on about, OP is talking about the Tier system that unlocks stuff in the shop, not the matchmaking MMR ranking.
The matchmaking MMR doesnt decay (1 game every 2 weeks), but fully unlocking the shop will probably take 100h+ then 10h+ every week to maintain (which can be played in casual to camp ranking).
Ohhhh. I misunderstood. Wait so I have to get to Tier 1 again to buy my mats this week?
Wtf that’s dumb. Yeah 100% agree stupid system. Reset me once a season or something but not every week or even passively over a few days
yeah this is completely backwards, makes much more sense that mmr decays but actual pvp level doesn’t
decay at 9th limit is 40k, you just need to get in the 5-10% percentile to increase beyond that.
So ye only 5% of the most active pvp’ers get it, sounds fair to me.
…
You are cringe as fuck.

The problem is that it’s not the top 5% best players or whatever.
It’s just the top 5% players that hit the queue the most.
You get points for losing as well, albeit less.
Players are always min maxing game systems - and how do you min max this one?
Queue as much as possible.
How do you queue as much as possible?
Become a poop sock degenerate playing arenas 24/7 or use a botting program.
So when you see someone with the Extreme title, it won’t be a display of skill. You might as well end up feeling sorry for the person or reporting him because chances are he shared his account or botted.
That, in my opinion, is the huge flaw with this system and why it was thrown in the radioactive waste bin in WoW
Normal tiers were never about skill, if you want to display your skill you go comp and get master/grand master.
I see, so it’s about who queues the most and that’s it?
What a great design.
Sorry, I forgot. It’s not who queues the most, it’s queueing the most in relation to others who also queue the most, creating a pretty fucked up cycle.
If it was just about showing off a title, fine whatever. But the titles allow me to weekly purchase rewards from the NPC, so I better queue, because that other 5% of players ahead of me just queued up again and I`m falling behind.
No one in their right mind can defend a system built like this in this day and age.
Well not really your going to have to queue a lot and win mostly. But its normal? Competitive is where the skilled players are and that has its own ranking system.
If i queue twice as much as the guy behind me, I will definetly have more points than him, even if I lose ALL my matches and he wins ALL his matches.
He will see this and try to queue more, my rating is right there on the scoreboard - if only he could catch up. And this cascades down until people just get fed up and stop giving a shit or just park at some more forgiving tier because they can’t beat the system.
The design is flawed and this type of system is outdated.
When making games, developers should try to engage people in them. Not burn them out, prey on addiction or keep people away because you can see from day 1 that you won’t be able to climb because it’s not about skill, just available time.
If you put a logic like this in the PvE setting, a game would die in a week.
I saw a post about how this system was replaced in KR and for good reasons too. Hopefully they accelerate that change.
No, it’s not a problem.
Tiers/Tier Score is specifically about how much you play PvP. Rank is based on how much you win PvP. They are different systems. Ranked has its own titles/rewards at the end of the season.
Also you will basically hit Limit 8 eventually if you just queue a decent amount weekly (especially during saturday fever time) which is all you need for mats (not that it’s even a crazy amount of extra mats going from 6 to 8), Extreme is purely cosmetic.