I’m sure this has been brought up by many players before me but this weekly entry limit to Abyssal dungeons and raids are a huge turn off for players.
Imagine being in a guild with over 50 members and still unable to find a group for raids because players are limited by one entry limit per week. If that is the case, then what is the point of being in a guild where you can’t even run content 90% of the time?
I understand that the devs made it this way to prevent players from selling bus runs for easy gold. But at the same time, I am also surprised on how they haven’t found or implemented a solution to prevent this.
Don’t want players to sell bus runs for gold? Here’s a simple solution. Weekly rewards remain the same, claimable only once per week per dungeon/raid. However, the first entry of any particular Abyss Raid/Legion Raid/Abyssal Dungeon for each character in that week is unscaled. This means that players will enter the raid/dungeon with their character’s current item level.
After the player has completed the particular dungeon/raid and claimed the weekly rewards, subsequent entries will apply the Scale of Harmony to all players in the party. This means that as long as one player in the party has completed and claimed the weekly rewards, everybody else in the party will be scaled down to the recommended item level for the raid/dungeon. This is the most effective way of preventing players from selling bus runs.
The Scale of Harmony can only work in downscaling. This means that if a player is at 1450 item level and doing a repeat run for Argos P3, the player will be downscaled to 1370 for P1, 1385 for P2 and 1400 for P3 respectively, which are the recommended item levels for all three phases for Argos. However, if a player is at 1385 item level doing a repeat run for Argos P3, the player will only be downscaled to 1370 for P1 and retain their item level at 1385 for P2 and P3. The player will not be upscaled to 1400 for P3.
It’s as simple as that. By removing the weekly entry limit and implementing the solution mentioned above, not only does it prevent players from selling bus runs, but also grants friends and guildmates the flexibility and the freedom to play together. This will also benefit the players who are willing to learn the mechanics of the raid/dungeon and master it by running it repeatedly.
Have you guys ever though about this?