The so called BALANCED PVP

Theres like 4 layers of CC. So it’s a chain. Stagger, electro, blah, blah, blah. 10 seconds cc’d and dead. You are not immune to cc for 3 seconds after being cc’d. the CC is hard chained. Like saying rogues didn’t stunlock in classic because blind was a disorient spell…

You are trolling, right?
Or you misunderstand what RNG means?

I am honestly wondering that this thread is still alive, as it was bascially created by someone who just did not fully comprehend the systems in the game (Basically criticizing every mechanic that makes PvP in Lost Ark great and causes it to have a really high skill ceiling) and apparently wished for a more WoW-like experience.

Gonna give my last 2 cents to this: Look, if the PvP here is not for you, that is fine. But calling out that its BS or bad design is just objectively wrong.
You wouldn’t call Mortal Kombat to be bad design, just because you are bad at fighting games and hence get beaten up really hard by experienced Mortal Kombat players? You would not ocmplain about “Not getting one hit at him, he always hits first” or something, right?
Apply the same concept here. PvP here is great, the stagger mechanics, super armor and all that stuff are great mechanics, that cause a really high skill ceiling.
Because of that PvP can feel bad or unfair for newcomers that have no experience with it and possibly don’t fully understand all systems yet - That is a problem a lot of skill-based fighting games suffer from, even though its not really a problem.
Just if you are a PvP guy, for the love of god, watch some guides and try to get gut, if you don’t like it after a while thats fine. I bet there will be a lot of people that will love it though.

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Sure, you can combo that stuff.
In Mortal Kombat I can combo and you won’t get a frame to get out of it for quite a while. Is that a problem there? Thats just how the system works, you can do that too you know?
Better try to not get staggered/hit, otherwise you might be in for a combo - Thats how fighting games work, right?
I don’t see the problem here

New World btw had one of the greatest combat systems in MMOs, loved by a large portion of the initial fanbase. Because it was engaging, dynamic and had a really high skill ceiling. Basically played like a typical fighting game.
They broke their whole combat systems 1 year before release though, because a lot of WoW players and people that just wanted something “Easy” entered the beta and cried about that.
It was the worst thing they did, for a lot of fans. Combat felt poolnoodle-like and shallow after that. There was an immense outcry in the community about that after open beta. All thanks to people like you.
The problem in New World was the same as here, people did not understand systems and would not want to at least try to get the hang of it, so they got beaten up by players that did and cried about the system being “unfair”.

Your comments here really trigger me, guess its enough internet for today.

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Why do every one of you immediately delve into RNG with 0 understanding of what it means and talk about fighting games?
Your twin is in another thread defining RNG’s definition a “grey statement”

There’s a reason we don’t play those games anymore outside of nostalgia sake.

Watch the videos of 10 second stun chains flood the internet.

Not to be a pedant, but the first step to understanding how to play through these scenarios is to at least ensure that you have the semantics right.

You receive a 7 second long immunity to hard CC after being hit by one. It is entirely possible for scales to activate (depending on circumstance) during this 7 second immunity and to be able to literally walk out of combos.

You are talking so much BS, its incredible.
There are a ton of people actively playing those games today - If you think nobody plays such games anymore you are being delusional.

You do know that the term “RNG” stands for “Random Number Generation”, right?
So you gotta realize that what you talked about, has nothing to do with random numbers. I don’t know what you try to say with this, but its not what it means.

I am out of here now, I think you are just trolling really hard.

You don’t actually get CC immunity. CC can be chained for 10 second plus chains. It’s worse than vanilla rogue. CC immunity implies 1 cc would cause subsequent CC to fail, that is not the case here.

I never said RNG. I said random. You twitchy elitist see the word random and instantly start yelling RNG. Never said RNG until you injected it into the conversation. The Marvel vs Capcom forums must be awfully lonely without you.

it really sucks the NA mindset will play 12 hours worth of pvp and really think this.

if you have informed your self on any pvp mechanics of this game you would understand that there’s an insane learning curve to the game. I played on the RU servers for a full month and the things you guys complain about are solved within the first week of playing. instead of getting frustrated and having this mindset that everything is unbalanced, enjoy the current game and learn the mechanics.

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No, you didn’t read what I said.

Hard CC being things like Stun/Freeze/Petrify/Electrocuted.

If you hit the Push threshold (staggered for three seconds or launched three times) whilst also on Hard CC immunity, you can walk out of combos.

Regardless, as someone who has also played WoW since TBC (and plenty of Classic after the fact), comparing anything in this game to a WoW class is asinine. It’s like getting chain-grabbed to death on FD by Marth as Fox and then saying it was worse than getting one shot from Camouflage by an MM Hunter at the launch of Shadowlands.

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Lost Ark Sharpshooter 1v3's and has full health!!! - YouTube PERMA INVIS BALANCED?>

Can’t imagine that it’d be fun to play against but without Claymore you’re going to fold to any Martial Class with object permanence greater than a 5 month old and the game isn’t balanced around 1v1 to begin with; you can still combo people in stealth.

  1. if you cant be 100% from a single class and even if you could your the one that got caught without your roll.
  2. you have a roll for when your knocked down and immunity when your stuned so you cant get stunlocked only thing you can get is juggle and that is why supports and teamates peeling is steir
  3. Idk what builds our running with 3-5 second cast animations but you need to google “pvp build or guide” Only caster we even have rn is sorc and the meta build every skill has zero cast time unless you run doomsday or the weird lightning strike tripod that some ppl meme with.
  4. idk what that even means
  5. You speak of god classes when you didnt play nor will ever have to play vs pre nerf lancemaster or scouter you just need to practice and get better i suggest watching djmontagues videos on know your role in pvp for ever class.
  6. goodluck in ranked and when the unreleased classes weve had on russia and korea for time come out because if your haveing trouble now lmao gl vs them

They really need to add CC immunity, being perma cc / stunned / on floor / unable to use skills is not fun pvp.

They literally have CC immunity.

You evidently don’t know what your skills do, read the tooltips & also read up about pvp in general so you understand what all the little icons above player models in PvP matches mean

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The cc immunity is terrible and doesn’t work. 24/7 stun dead.

You’re not timing it correctly (maybe lag) or you’re thinking super Armour is the same as push resist (it isn’t).

If what you’re saying is true then what I just mentioned has to be the issue.

sounds like a l2p issue, same people that cry about sorcs in 1v1 when they play so scripted i can drop a spell right where they’ll dash or jump, come on

if i play scripted like that with a sorc i can survive one combo, two if no awakening from the enemy

Yeah most of these ranting PvP posts come down to “I’m inexperienced with the game and people who are better/more experienced, beat me in arena.”

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you know when you get stunned that bar over your head means your immunue to stuns for the duration right literally makeing stun lock impossible. Your being juggled because you got caught without a roll/push immune abilities

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